NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Education and Information…14
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 14 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Zalavra, Eleni; Papanikolaou, Kyparisia; Dimitriadis, Yannis; Sgouropoulou, Cleo – Education and Information Technologies, 2023
Learning Design (LD) research accounts for several design support tools, or LD tools, employing representations for learning designs to facilitate the "teachers as designers" thinking while preparing learning experiences. In contrast to existing studies having followed mainly a specialist/researcher (as opposed to a teacher) perspective,…
Descriptors: Instructional Design, Teacher Education, Courseware, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Quoc Hoa Tran-Duong – Education and Information Technologies, 2024
Despite all the efforts to increase the e-courseware presence in primary school classrooms, a below expectation of e-courseware integration is normally reported. However, the extent of this situation will differ in countries from different worlds, and it will lead to the suggestion of different modes of confrontation. This study was designed in…
Descriptors: Courseware, Electronic Learning, Elementary School Teachers, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Tran-Duong, Quoc Hoa – Education and Information Technologies, 2021
In recent years, even though there was strong growth in the number of e-courseware for primary schools, teachers did not pay attention and use them as expected. Given the important role that teachers can play in choosing and using an e-courseware, there is a critical need to investigate what teachers expect from an e-courseware before developing…
Descriptors: Expectation, Elementary School Teachers, Courseware, Needs Assessment
Peer reviewed Peer reviewed
Direct linkDirect link
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Peer reviewed Peer reviewed
Direct linkDirect link
Gülay Öztüre Yavuz; Gökhan Akçapinar; Hatice Çirali Sarica; Yasemin Koçak Usluel – Education and Information Technologies, 2024
This study aims to develop a predictive model for predicting gifted students' engagement levels and to investigate the features that are important in such predictions. Features reflecting students' emotions, social-emotional learning skills, learning approaches and video-watching behaviours were used in the prediction models. The study group…
Descriptors: Secondary School Students, Academically Gifted, Gifted Education, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Fahm, AbdulGafar Olawale; Azeez, Adesina Lukuman; Imam-Fulani, Yusuf Olayinka; Mejabi, Omenogo Veronica; Faruk, Nasir; Abdulrahaman, Musbau Dogo; Olawoyin, Lukman Abiodun; Oloyede, Abdulkarim Ayopo; Surajudeen-Bakinde, Nazmat Toyin – Education and Information Technologies, 2022
The Almajiri children in Nigeria are deserving of special interventions to reduce the life-long divide in educational achievement, social status, and economic empowerment. One way of speedily achieving this is through the use of Information and Communication Technologies (ICTs). This study examined the prospects and challenges of using ICT in the…
Descriptors: Foreign Countries, Migrants, Information Technology, Migrant Education
Peer reviewed Peer reviewed
Direct linkDirect link
Saleh, Adeleh Jamshidi; Gilakjani, Abbas Pourhosein – Education and Information Technologies, 2021
Computer-assisted pronunciation teaching (CAPT) software has been developed to improve learners' pronunciation. CAPT software helps learners to study independently, selecting what function to use and how often they utilize it. CAPT systems are regarded as a useful tool for pronunciation training for learners, specifically those who feel…
Descriptors: Instructional Effectiveness, Computer Assisted Instruction, Second Language Instruction, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Ismaili, Jalal; Ibrahimi, El Houcine Ouazzani – Education and Information Technologies, 2017
Assistive Technology (AT) revolutionized the process of learning for special needs students during the past three decades. Thanks to this technology, accessibility and educational inclusion became attainable more than any time in the history of special education. Meanwhile, assistive technology devices remain unreachable for a large number of…
Descriptors: Assistive Technology, Special Needs Students, Electronic Learning, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Sabitha, A. Sai; Mehrotra, Deepti; Bansal, Abhay – Education and Information Technologies, 2017
Currently the challenges in e-Learning are converging the learning content from various sources and managing them within e-learning practices. Data mining learning algorithms can be used and the contents can be converged based on the Metadata of the objects. Ensemble methods use multiple learning algorithms and it can be used to converge the…
Descriptors: Electronic Learning, Metadata, Computer System Design, Design Preferences
Peer reviewed Peer reviewed
Direct linkDirect link
Ng, Kien Heng; Bakri, Aryati; Rahman, Azizah Abdul – Education and Information Technologies, 2016
The effects of courseware learning for children with learning difficulties have been studied over the years. Educational courseware is very common nowadays as a teaching tool for children's early education. However, most of the coursewares are designed for children with normal learning ability. Special children who face difficulty in the learning…
Descriptors: Indonesian Languages, Courseware, Children, Learning Problems
Peer reviewed Peer reviewed
Direct linkDirect link
Singh, Archana; Ranjan, Jayanthi – Education and Information Technologies, 2016
The Enterprise mobility communication technology provides easy and quick accessibility to data and information integrated into one single touch point device. This device incorporates or integrates all the processes into small applications or App and thus increases the workforce capability of knowledge workers. "App" which is a small set…
Descriptors: Computer Software, Courseware, Technology Uses in Education, Adoption (Ideas)
Peer reviewed Peer reviewed
Direct linkDirect link
Carroll, John M.; Jiang, Hao; Borge, Marcela – Education and Information Technologies, 2015
Teams of students in an upper-division undergraduate Usability Engineering course used a collaborative environment to carry out a series of three distributed collaborative homework assignments. Assignments were case-based analyses structured using a jigsaw design; students were provided a collaborative software environment and introduced to a…
Descriptors: Problem Based Learning, Homework, Cooperative Learning, Usability
Peer reviewed Peer reviewed
Direct linkDirect link
Lyashenko, Maria Sergeyevna; Frolova, Natalja Hidarovna – Education and Information Technologies, 2014
Intergenerational learning (IGL) is the process of bringing seniors and juniors together in a collaborative space. Universities have been known to create a stimulating context for generations to share and acquire skills. The purpose of this paper is to present the results of research in the field of intergenerational learning and skills sharing.…
Descriptors: Intergenerational Programs, Electronic Learning, Cooperative Learning, Management Information Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Koutromanos, George; Styliaras, Georgios; Christodoulou, Sotiris – Education and Information Technologies, 2015
The aim of this study was to use the Technology Acceptance Model (TAM) in order to investigate the factors that influence student and in-service teachers' intention to use a spatial hypermedia application, the HyperSea, in their teaching. HyperSea is a modern hypermedia environment that takes advantage of space in order to display content nodes…
Descriptors: Hypermedia, Intention, Technology Uses in Education, Technology Integration