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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
Every, I. M. – 1981
An Open University project was planned to develop a set of computer assisted learning (CAL) microcomputer programs for a second level, summer school physics course, scheduled to begin in 1982. Major project aims were the development of an underlying system to effectively use medium resolution graphics with a simple animation capability;…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Simulation
ChanLin, Lih-Juan – 1994
The purpose of this paper is to report specific motivational requirements within each motivation category of Keller's ARCS (Attention, Relevance, Confidence, Satisfaction) model (1991) based on data collected on students' reactions to a computer-assisted learning lesson that incorporated motivational strategies in its design. Interview techniques…
Descriptors: Animation, Case Studies, Computer Assisted Instruction, Computer Graphics
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England, Elaine – CALICO Journal, 1984
Suggests that insights from other disciplines be considered when evaluating computer-assisted language instruction materials. Issues which need to be considered when evaluating these materials include: design issues, user-machine interfacing, support documentation, screen layout, color and animation, and restricted visual display capacity. (SED)
Descriptors: Animation, Authoring Aids (Programing), Color, Computer Assisted Instruction
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Tritz, Gerald J. – Journal of Computers in Mathematics and Science Teaching, 1987
Discusses the use of computer assisted instruction in the medical education program of the Kirksville College of Osteopathic Medicine (Missouri). Describes the animation techniques used in a series of simulations for microbiology. (TW)
Descriptors: Animation, College Science, Computer Assisted Instruction, Computer Graphics
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Thibodeau, Pete – T.H.E. Journal, 1997
Offers tips and techniques for authoring computer-based training and courseware products. Describes basic design concepts and points that pertain to individual components. Focuses specifically on the visual elements associated with the use of video, text, graphics, animation and interactivity in multimedia courseware. (AEF)
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics
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Kaljumagi, Eric A. – Journal of Computers in Mathematics and Science Teaching, 1992
Presents the results of a preliminary investigation into the feasibility of teachers constructing their own animations for the mathematics classroom using computer animation tools. Provides examples of animation constructed using "Ani ST" and "Mathematica" programs. Concludes that computer animation has potential to be a…
Descriptors: Algebra, Analytic Geometry, Animation, Computer Graphics
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Mukti, Norhayati Abd; Hwa, Siew Pei – Educational Technology & Society, 2004
The field of education is faced with various new challenges in meeting the demands of teaching and learning for the 21st century. One of the new challenges is the call for the integration of ICT (Information and communication technologies) in teaching and learning as an alternative mode of instruction delivery. Multimedia technology for instance,…
Descriptors: Learning Modules, Moral Values, Educational Technology, Multimedia Instruction
Westhead, Martin D.; Minty, Elspeth M. – 1998
This paper describes a methodology for approaching the problem of migrating a course from the classroom to the World Wide Web. It proposes that there are four main learning modes in the classroom--traditional oral and visual (passive) presentation, student involvement in demonstration of the theory, student led practical exercises, and reference…
Descriptors: Animation, Computer Graphics, Computer Managed Instruction, Conventional Instruction