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da Silva Marques Ribeiro, Andrea; Rodrigues Oliveira, Esequiel; Fortes Mello, Rodrigo – Open Praxis, 2017
Blended learning, the combination of face-to-face teaching with a virtual learning environment (VLE), is the theme of this study that aims at describing and analyzing the implementation of a VLE in the Institute of Application Fernando Rodrigues da Silveira, an academic unit of the State University of Rio de Janeiro. This study's main contribution…
Descriptors: Foreign Countries, Virtual Classrooms, Educational Environment, Blended Learning
Kocakoyun, Senay; Bicen, Huseyin – Cypriot Journal of Educational Sciences, 2017
In this study, a mobile application was developed for courses at undergraduate level. The application has not only been developed and used, but has also been used practically for 8 weeks. In other words, the findings are based on a practical experience rather than a theoretical basis. This study aimed to determine the opinions of students who…
Descriptors: Undergraduate Students, Computer Software Evaluation, Computer System Design, Courseware
Mota, José Miguel; Ruiz-Rube, Iván; Dodero, Juan Manuel; Figueiredo, Mauro – International Association for Development of the Information Society, 2016
Augmented Reality (AR) technology allows the inclusion of virtual elements on a vision of actual physical environment for the creation of a mixed reality in real time. This kind of technology can be used in educational settings. However, the current AR authoring tools present several drawbacks, such as, the lack of a mechanism for tracking the…
Descriptors: Virtual Classrooms, Computer System Design, Computer Software Evaluation, Computer Software
Barbosa, Jorge Luis Victória; Barbosa, Débora Nice Ferrari; Rigo, Sandro José; de Oliveira, Jezer Machado; Rabello, Solon Andrade, Jr. – International Journal of Information and Communication Technology Education, 2014
The application of ubiquitous technologies in the improvement of education strategies is called Ubiquitous Learning. This article proposes the integration between two models dedicated to support ubiquitous learning environments, called Global and CoolEdu. CoolEdu is a generic collaboration model for decentralized environments. Global is an…
Descriptors: Educational Strategies, Educational Technology, Models, Educational Environment
Gündüz, Abdullah Yasin; Alemdag, Ecenaz; Yasar, Sevil; Erdem, Mukaddes – Turkish Online Journal of Educational Technology - TOJET, 2016
Problem-based learning approach presents several advantages such as improving students' engagement in learning and fostering their higher-order thinking skills. Although there is a plethora of research regarding implementation of problem-based learning in classrooms, its design and application process for web-based environments need further…
Descriptors: Educational Environment, Problem Based Learning, Online Courses, Computer System Design
Rattanarungrot, Sasithorn; White, Martin; Newbury, Paul – International Association for Development of the Information Society, 2014
This paper describes the design of our service-oriented architecture to support mobile multiple object tracking augmented reality applications applied to education and learning scenarios. The architecture is composed of a mobile multiple object tracking augmented reality client, a web service framework, and dynamic content providers. Tracking of…
Descriptors: Handheld Devices, Electronic Learning, Learning Experience, Educational Experience
Lafifi, Yacine; Touil, Ghassen – Journal of Information Technology Education, 2010
Several researchers have studied the impact of collaboration between the learners on their cognitive levels, but few studies have been carried out on the impact of collaboration between the teachers. The aim of our research is to study the effects on the knowledge levels of learners of collaborative construction of learning objects created by the…
Descriptors: Distance Education, Online Courses, Cooperative Learning, Program Effectiveness
Wu, Tin-Yu; Chao, Han-Chieh – International Journal of Distance Education Technologies, 2008
This article develops an environment for mobile e-learning that includes an interactive course, virtual online labs, an interactive online test, and lab-exercise training platform on the fourth generation mobile communication system. The Next Generation Learning Environment (NeGL) promotes the term "knowledge economy." Inter-networking…
Descriptors: Electronic Learning, Educational Environment, Multimedia Materials, Computer Networks
Paramythis, Alexandros; Loidl-Reisinger, Susanne – Electronic Journal of e-Learning, 2004
This paper examines the sufficiency of existing e-Learning standards for facilitating and supporting the introduction of adaptive techniques in computer-based learning systems. To that end, the main representational and operational requirements of adaptive learning environments are examined and contrasted against current eLearning standards. The…
Descriptors: Electronic Learning, Educational Environment, Academic Standards, Design Requirements
Min, F. B. M. – Interactive Learning International, 1992
Discussion of educational computer simulations focuses on the parallel instruction theory that was developed at the University of Twente to combine the simulation with instructional materials, including those that may be printed. The MacTHESIS design system and philosophy are discussed, and simulation and learning environments based on the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer System Design
Gordon, Stuart B.; Maples, John M., Jr. – Journal of Instruction Delivery Systems, 1995
Describes the design of the Computer Assisted Classroom Training Improvement System (CACTIS), and discusses its use by the U.S. Military Academy (West Point, New York) to supplement the regular course curriculum. (AEF)
Descriptors: Academic Achievement, Comprehension, Computer Assisted Instruction, Computer System Design

Ravenscroft, Andrew; Tait, Kenneth; Hughes, Ian – Computers & Education, 1998
U.K.'s Teaching and Learning Technology Programme (TLTP) developed a General-Purpose Integrated Learning Support (G-PILS) tool-kit and shell. G-PILS creates course/module specific learning support systems to manage the integration of courseware in a range of knowledge media (e.g., games, tutorial packages, simulations, electronic documents,…
Descriptors: Computer System Design, Courseware, Educational Environment, Educational Media
Kim, Minchi; Hannafin, Michael – Quarterly Review of Distance Education, 2004
The proliferation of online courses underscores the need to re-examine the foundations upon which courses are grounded. In particular, an emerging perspective in science education requires designers to account for scientific inquiry in student-centered science learning environments. With a focus on open-ended learning environments and grounded…
Descriptors: Electronic Learning, Online Courses, Science Education, Scientific Methodology
Paquette, Gilbert; Marino, Olga; De la Teja, Ileana; Lundgren-Cayrol, Karin; Lonard, Michel; Contamines, Julien – Canadian Journal of Learning and Technology, 2005
Knowledge management in organizations, the learning objects paradigm, the advent of a new web generation, and the "Semantic Web" are major actual trends that reveal a potential for a renewed distance learning pedagogy. First and foremost is the use of educational modelling languages and instructional engineering methods to help decide…
Descriptors: Program Implementation, Database Management Systems, Computer System Design, Courseware
Olsevicova, Kamila – Electronic Journal of e-Learning, 2006
Topic Maps, ISO/IEC 13250 standard, are designed to facilitate the organization and navigation of large collections of information objects by creating meta-level perspectives of their underlying concepts and relationships. The underlying structure of concepts and relations is expressed by domain ontologies. The Topics Maps technology can become…
Descriptors: Doctoral Dissertations, Concept Mapping, Computer System Design, Electronic Learning
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