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Zalavra, Eleni; Papanikolaou, Kyparisia; Dimitriadis, Yannis; Sgouropoulou, Cleo – Education and Information Technologies, 2023
Learning Design (LD) research accounts for several design support tools, or LD tools, employing representations for learning designs to facilitate the "teachers as designers" thinking while preparing learning experiences. In contrast to existing studies having followed mainly a specialist/researcher (as opposed to a teacher) perspective,…
Descriptors: Instructional Design, Teacher Education, Courseware, Educational Technology
Rolf Ploetzner – Interactive Learning Environments, 2024
Interactive videos are frequently employed in education. Although several reviews and syntheses indicate that interactively engaging with videos might benefit learning, up until now no quantitative synthesis of the effectiveness of enhanced interaction features in educational videos has been published. Enhanced interaction features explicitly aim…
Descriptors: Interactive Video, Educational Technology, Active Learning, Instructional Effectiveness
Ömer Demir – Learning, Media and Technology, 2024
The FATIH project was the largest K-12 level ed-tech integration project in Turkey. Its aim was to enhance the quality of education by improving technology in classrooms. To determine the outcome of the project a systematic literature review was carried out and the perspectives of in-service teachers were considered. The literature was searched…
Descriptors: Foreign Countries, International Assessment, Elementary Secondary Education, Educational Technology
Xin Wei; Amanda Wortman; Li Cheng; Neil Heffernan; Cristina Heffernan; April Murphy; Cristina Zepeda; Ben Motz; Harmony Jankowski; Jeremy Roschelle – Digital Promise, 2024
This paper presents a conceptual exploration of how Digital Learning Platforms (DLPs) can be utilized to investigate the impact of language clarity, precision, engagement, and contextual relevance on mathematics learning from word problems. Focusing on three distinct DLPs--ASSISTments/E-TRIALS, MATHia/UpGrade, and Canvas/Terracotta--we propose…
Descriptors: Mathematics Education, Language Usage, Learning Management Systems, Courseware
Kanwal Zahoor; Narmeen Zakaria Bawany – Interactive Learning Environments, 2024
Mobile application developers rely largely on user reviews for identifying issues in mobile applications and meeting the users' expectations. User reviews are unstructured, unorganized and very informal. Identifying and classifying issues by extracting required information from reviews is difficult due to a large number of reviews. To automate the…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Courseware, Learning Processes
Semiral Öncü – Journal of Educational Technology and Online Learning, 2023
Videos as instructional materials have become an important part of higher education. The ability of videos to be shared and used in social and educational settings demonstrates their increasingly significant contemporary impact. Identifying the video features that affect student engagement as a success indicator can therefore contribute to the…
Descriptors: Computer System Design, Visual Aids, Computer Software, Courseware
Investigating Student Self-Beliefs and Learning Metrics in Online Courseware: A Quantitative Inquiry
Van Campenhout, Rachel – ProQuest LLC, 2022
Online courseware is an emerging educational technology that has the potential to reach students at scale. Designed with cognitive and learning science principles, courseware utilizes effective methods to maximize learning outcomes for students. Mindset (implicit theories of ability) and self-efficacy are two widely researched self-belief topics…
Descriptors: Student Attitudes, Beliefs, Online Courses, Courseware
Molli Marlene Carter – ProQuest LLC, 2021
The problem that this Education Leadership Portfolio (ELP) focused on is the high failure/withdrawal rates of online mathematics courses at Delaware Technical Community College (DTCC), caused in part by the limited flexibility of current course modalities. Therefore, the goal was to increase course pass rates while still providing students…
Descriptors: Mathematics Education, College Mathematics, Community Colleges, Educational Technology
Yishan Xie; Xinhua Zhang – International Journal of Technology and Design Education, 2024
STEM education is widely recognized as a powerful means of cultivating well-rounded future talent. However, challenges such as difficulties in observation, declining learning interests, and the lack of teaching resources present obstacles to the implementation of STEM education in China. Virtual Reality (VR), with its immersive, interactive, and…
Descriptors: Computer Simulation, STEM Education, Courseware, Active Learning
Ethan P. McNaughton; Liam Bilbie; Matea Zuljevic; Lauren K. Allen; Daiana-Roxana Pur; Roy Eagleson; Sandrine Ribaupierre – Anatomical Sciences Education, 2025
In this article, we introduce a new virtual application that offers an interactive model of the brain for neuroanatomy education. Through a dual-platform architecture, the application can be downloaded on both desktop and mobile devices, with the mobile app leveraging unique capacities of modern handheld systems to deploy the brain model in…
Descriptors: Undergraduate Students, Anatomy, Brain, Science Instruction
Atwood, Liam; Kelleher, Rachael; Richards, Meryl; Nichols, Mark – Open Praxis, 2023
Digital distance course materials can be used across different forms of education delivery. In particular, courseware designed for asynchronous digital distance education can serve as the basis for blended learning, which features a different teaching role and fuller interpersonal experience. Blended learning can be used to extend programme…
Descriptors: Foreign Countries, Educational Technology, Distance Education, Courseware
Carlo Perrotta; Luci Pangrazio – Education Policy Analysis Archives, 2023
Digital platforms have become integral to contemporary schooling. Google Classroom, Compass, Office 365, EdQuire, ClassDojo and Canvas are just some of the many platforms that litter students' and teachers' computers today. While students may have only one school to physically attend, there is a labyrinth of digital enclosures for them to navigate…
Descriptors: Technology Uses in Education, Technology Integration, Educational Technology, Educational Research
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Fahm, AbdulGafar Olawale; Azeez, Adesina Lukuman; Imam-Fulani, Yusuf Olayinka; Mejabi, Omenogo Veronica; Faruk, Nasir; Abdulrahaman, Musbau Dogo; Olawoyin, Lukman Abiodun; Oloyede, Abdulkarim Ayopo; Surajudeen-Bakinde, Nazmat Toyin – Education and Information Technologies, 2022
The Almajiri children in Nigeria are deserving of special interventions to reduce the life-long divide in educational achievement, social status, and economic empowerment. One way of speedily achieving this is through the use of Information and Communication Technologies (ICTs). This study examined the prospects and challenges of using ICT in the…
Descriptors: Foreign Countries, Migrants, Information Technology, Migrant Education
Sevinç Tas; Ayse Yavuz – International Journal of Modern Education Studies, 2023
Learning through mobile applications has become more relevant as mobile tools have evolved. The COVID-19 outbreak that spread across the globe in 2019 promoted to a brief period of distance learning. The purpose of the study was to investigate how the students' perceptions of distance learning were affected by the use of a mobile application…
Descriptors: Distance Education, Electronic Learning, Handheld Devices, Courseware