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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
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Fitzgerald, Neil; Li, Luisa – Journal of Chemical Education, 2015
An undergraduate analytical chemistry course has been adapted to a flipped course format. Course content was provided by video clips, text, graphics, audio, and simple animations organized as concept maps using the cloud-based presentation platform, Prezi. The advantages of using Prezi to present course content in a flipped course format are…
Descriptors: Undergraduate Students, Courseware, Concept Mapping, Course Content
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Majchrzak, Tina L. – Journal of Interactive Instruction Development, 1996
Describes and compares two methods for developing multimedia courseware for use on the Internet: an authoring tool called Shockwave, and an object-oriented language called Java. Topics include vector graphics, browsers, interaction with network protocols, data security, multithreading, and computer languages versus development environments. (LRW)
Descriptors: Authoring Aids (Programming), Comparative Analysis, Computer Graphics, Computer Software Development
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Best, Michael – Emergency Librarian, 1997
Describes a CD-ROM, "Shakespeare's Life and Times," originally designed for a college-level survey course, but which is also a resource for advanced high school students. Discusses the design structure, graphic images and textual information, ways teachers and librarians can use the CD-ROM for instruction, and adaptations for…
Descriptors: Computer Graphics, Courseware, Design, Higher Education
Ki, W.; And Others – 1994
A current project is underway to develop a multimedia system that would support the teaching and learning of Chinese characters, as well as provide a platform for conducting research into the cognitive aspects of Chinese language acquisition. Although the number of commonly used Chinese characters amounts to thousands, there are many structural…
Descriptors: Chinese, Computer Graphics, Computer System Design, Courseware
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Shabo, Amnon; Guzdial, Mark; Stasko, John – Computers & Education, 1997
Discusses cognitive apprenticeship, an educational practice that focuses on students actively engaged in activities with a variety of supports, or scaffolding. Presents a model of scaffolding that was implemented in courseware for learning computer graphics on the World Wide Web. An evaluation on the use of the courseware at Georgia Institute of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Courseware
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Morales, Carlos Rafael – EDUCAUSE Quarterly, 2004
In the summer of 2003, members of Purdue University's School of Technology decided to produce 90 hours of HDTV-quality instructional video as part of a distance-learning initiative. To fully exploit the power of the video medium and the added resolution of high-definition television, the team used virtual-set and advanced computer-graphics…
Descriptors: Instructional Design, Computer Graphics, Distance Education, Video Technology
Boling, Elizabeth; Ma, Guoping; Tao, Chia-Wen; Askun, Cengiz; Green, Tim; Frick, Theodore; Schaumburg, Heike – 1999
Users of content-based software programs, including hypertexts and instructional multimedia, rely on the navigation functions provided by the designers of those program. Typical navigation schemes use abstract symbols (arrows) to label basic navigational functions like moving forward or backward through screen displays. In a previous study, the…
Descriptors: Comparative Analysis, Computer Graphics, Computer Interfaces, Computer Software Development
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Thibodeau, Pete – T.H.E. Journal, 1997
Offers tips and techniques for authoring computer-based training and courseware products. Describes basic design concepts and points that pertain to individual components. Focuses specifically on the visual elements associated with the use of video, text, graphics, animation and interactivity in multimedia courseware. (AEF)
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics
Kennedy, David M.; Fritze, Paul – 1998
This paper reports on a project involving the development and formative evaluation of an interactive World Wide Web-based learning tool. The interactive graphing tool (IGT) permits students to sketch a graph on screen using a mouse and responds to a wide range of common graph types. The IGT facilitates an iterative approach to understanding…
Descriptors: Chemistry, Computer Assisted Instruction, Computer Graphics, Computer Software Development
Westhead, Martin D.; Minty, Elspeth M. – 1998
This paper describes a methodology for approaching the problem of migrating a course from the classroom to the World Wide Web. It proposes that there are four main learning modes in the classroom--traditional oral and visual (passive) presentation, student involvement in demonstration of the theory, student led practical exercises, and reference…
Descriptors: Animation, Computer Graphics, Computer Managed Instruction, Conventional Instruction