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Showing 1 to 15 of 40 results Save | Export
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Jain, Rakshak; Singh, Akhilesh K. – International Journal of Information and Communication Technology Education, 2020
Success of any web product and application relies upon how thoughtfully and wisely technology has been implemented for developing and deploying that product -- be it e-commerce product or e-learning product. Alongside pedagogy, application of appropriate technology is the important determinant for an effective and engrossing learning experience of…
Descriptors: Electronic Learning, Expertise, Integrated Learning Systems, Standards
Mota, José Miguel; Ruiz-Rube, Iván; Dodero, Juan Manuel; Figueiredo, Mauro – International Association for Development of the Information Society, 2016
Augmented Reality (AR) technology allows the inclusion of virtual elements on a vision of actual physical environment for the creation of a mixed reality in real time. This kind of technology can be used in educational settings. However, the current AR authoring tools present several drawbacks, such as, the lack of a mechanism for tracking the…
Descriptors: Virtual Classrooms, Computer System Design, Computer Software Evaluation, Computer Software
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Zainuddin, Nurkhamimi; Sahrir, Muhammad Sabri – Universal Journal of Educational Research, 2016
This study attempts to analyze and evaluate theories and design principles for the design and development of multimedia program for teaching and learning Arabic vocabulary among non-native speakers. In this paper, the researchers mentioned about the research tools, sampling technique and steps as well as population which are related to the design…
Descriptors: Courseware, Multimedia Instruction, Multimedia Materials, Semitic Languages
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Babiker, Mohd. Elmagzoub A. – Turkish Online Journal of Educational Technology - TOJET, 2015
This paper makes the strong claim that for multimedia to have any significant effect on education, the educational multimedia applications must be designed by the teachers of those classes. The arguments supporting this claim are presented in the headlines: curriculum, software, hardware and evaluation. The paper begins with an introduction which…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Practices, Educational Technology
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Zydney, Janet Mannheimer; Hooper, Simon – TechTrends: Linking Research and Practice to Improve Learning, 2015
Educators can use video to gain invaluable information about their students. A concern is that collecting videos online can create an increased security risk for children. The purpose of this article is to provide ethical and legal guidelines for designing video-based apps for mobile devices and the web. By reviewing the literature, law, and code…
Descriptors: Video Technology, Computer Software, Computer System Design, Design Requirements
Petrovic, Otto – International Association for Development of the Information Society, 2016
The research question in this paper is how a Field Learning Video Blog (FLvlog) has to be designed in order to optimize learning processes taking into account changed everyday communication habits of students. The system is designed to meet pedagogical as well as functional requirements for learning in fieldwork settings. The main difference to…
Descriptors: Learning Processes, Handheld Devices, Database Management Systems, Computer System Design
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Efendioglu, Akin – Computers & Education, 2012
The main purpose of this study is to design a "Courseware Development Model" (CDM) and investigate its effects on pre-service teachers' academic achievements in the field of geography and attitudes toward computer-based education (ATCBE). The CDM consisted of three components: content (C), learning theory, namely, meaningful learning (ML), and…
Descriptors: Learning Theories, Control Groups, Geography, Computer Assisted Instruction
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Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
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Ozcelik, Erol; Acarturk, Cengiz – Computers & Education, 2011
Online information sources, such as pictures and animations on web pages are frequently used for complementing printed course material in educational contexts. The concurrent use of online and printed information sources by students, however, requires going back and forth between physically separated course material, such as a course book and a…
Descriptors: Information Sources, Internet, Printed Materials, Electronic Libraries
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Styliaras, Georgios – Journal of Educational Multimedia and Hypermedia, 2009
This paper presents a framework that supports an educational presentation of a museum on fixed information and pure educational stations through multimedia. Museum curators are offered a wizard-like procedure through which they can structure and populate the content to be presented, associate the content to predefined application types that…
Descriptors: Museums, Foreign Countries, Multimedia Instruction, Multimedia Materials
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Tam, Gary K. L.; Lau, Rynson W. H.; Zhao, Jianmin – International Journal of Distance Education Technologies, 2009
Due to the popularity of 3D graphics in animation and games, usage of 3D geometry deformable models increases dramatically. Despite their growing importance, these models are difficult and time consuming to build. A distance learning system for the construction of these models could greatly facilitate students to learn and practice at different…
Descriptors: Distance Education, Search Engines, Geometry, Internet
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Sanger, Kerran L.; Ramsey, Janet E.; Merberg, Eileen Naughton – About Campus, 2008
Buffalo State College's search for a text for its common first-year reading program ended not in the selection of a book but in the creation of a multimedia CD. The CD guides discussion in first-year classrooms throughout the year, resulting in a meaningful intellectual experience for the school's diverse mix of students, faculty, and staff. The…
Descriptors: State Colleges, Reading Programs, Multimedia Instruction, Multimedia Materials
Rukobo, Emily Zyko; Penfold, Angela; Adler, C. Ralph; Larson, Heidi; Peterson, Kirsten – Center on Instruction, 2012
This Facilitator's Guide is based on What Education Leaders Should Know about Virtual Education, an online course designed by the Center on Instruction and the New England Comprehensive Center. The Facilitator's Guide demonstrates step-by-step how to build the course on a learning management system (LMS) and provides instructions on all phases of…
Descriptors: Educational Strategies, Electronic Learning, Online Courses, Elementary Secondary Education
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Stoilescu, Dorian – Acta Didactica Napocensia, 2009
This paper discusses modalities of meaningful use of multimedia sources in Computer Supported Collaborative Learning (CSCL) theory and the design of CSCL software tools. A discussion about main similarities and differences between the concepts of networking, coordination, cooperation, and collaboration is presented at the beginning. These concepts…
Descriptors: Multimedia Instruction, Multimedia Materials, Cooperative Learning, Learning Modalities
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Wu, Tin-Yu; Chao, Han-Chieh – International Journal of Distance Education Technologies, 2008
This article develops an environment for mobile e-learning that includes an interactive course, virtual online labs, an interactive online test, and lab-exercise training platform on the fourth generation mobile communication system. The Next Generation Learning Environment (NeGL) promotes the term "knowledge economy." Inter-networking…
Descriptors: Electronic Learning, Educational Environment, Multimedia Materials, Computer Networks
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