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Showing 1 to 15 of 317 results Save | Export
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Jain, Rakshak; Singh, Akhilesh K. – International Journal of Information and Communication Technology Education, 2020
Success of any web product and application relies upon how thoughtfully and wisely technology has been implemented for developing and deploying that product -- be it e-commerce product or e-learning product. Alongside pedagogy, application of appropriate technology is the important determinant for an effective and engrossing learning experience of…
Descriptors: Electronic Learning, Expertise, Integrated Learning Systems, Standards
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Kakati, Gitali; Dutta, Ankuran – Asian Journal of Distance Education, 2018
Studies have claimed that use of multimedia technologies motivate and stimulate the learning of students as compared to using traditional teaching methods alone. Multimedia aids are therefore significant in effective teaching learning process. It is even more significant in open and distance learning where the learners are separated from their…
Descriptors: Multimedia Materials, Audiovisual Aids, Multimedia Instruction, Instructional Effectiveness
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Wang, Na; Chen, Juanwen; Zhang, Jingyuan – Computer Assisted Language Learning, 2022
This paper reports on the development of constructive EAP CALL courseware, and its integration into blended learning contexts, as a solution to the problems in EAP courses in Chinese universities. A case study of a defining skills package, developed for undergraduates at the University of Science and Technology Beijing (USTB), is used to…
Descriptors: English for Academic Purposes, Second Language Learning, Second Language Instruction, Courseware
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Tee, Nicholas Yee Kwang; Gan, Hong Seng; Li, Jonathan; Cheong, Brandon Huey-Ping; Tan, Han Yen; Liew, Oi Wah; Ng, Tuck Wah – Journal of Chemical Education, 2018
The handling of chemicals in the laboratory presents a challenge in instructing large class sizes and when students are relatively new to the laboratory environment. In this work, we describe and demonstrate an augmented reality colorimetric titration tool that operates out of the smartphone or tablet of students. It allows multiple students to…
Descriptors: Computer Simulation, Demonstrations (Educational), Handheld Devices, Technology Uses in Education
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Baharuddin; Dalle, Juhriyansyah – Turkish Online Journal of Educational Technology - TOJET, 2017
This study is carried out to develop an interactive multimedia learning aid that increases students' competency in practicing electrical motor installation. Students of Public Vocational High School in Langkat, Indonesia involve in this study. The Research and Development (R&D) methodology by Borg and Gall (1998) is adapted in this study, in…
Descriptors: Foreign Countries, Vocational High Schools, High School Students, Multimedia Instruction
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Antoniadou, Victoria – Research-publishing.net, 2017
Reflecting the inter-connected reality of today's world, contemporary education is striving to keep up with the exponentially rapid changes that individuals around the globe are facing. Innovative educational proposals carry labels such as connective learning (Downes, 2006), e-learning 2.0 (Downes, 2005), education 2.0 (Carr et al., 2008), or…
Descriptors: Data Collection, Data Analysis, Qualitative Research, Data Processing
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Bayar, M. Furkan; Kurt, Murat; Hasiloglu, M. Akif – Universal Journal of Educational Research, 2018
The FATIH project is a project put in place by a protocol signed between the Ministry of National Education and the Ministry of Transport in order to obtain the highest level of efficiency and equal opportunities in education and training activities. Today, remote education applications have become compulsory in order to reach the rapidly changing…
Descriptors: Qualitative Research, Video Technology, Multimedia Materials, Content Analysis
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Aguilera, Earl; Kachorsky, Dani; Gee, Elisabeth; Serafini, Frank – Literacy Research: Theory, Method, and Practice, 2016
Research on the nature and impact of book apps or e-reading in general is still limited and informed by diverse assumptions about the nature of these new "texts," the varied forms of engagement and meaning-making associated with them, and their implications for understanding literacy and learning in the digital age. The purpose of this…
Descriptors: Childrens Literature, Picture Books, Courseware, Usability
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Miller, Cynthia L. – Journal of Family and Consumer Sciences, 2015
The primary purpose of this paper is to explain how a digital tool, "LiveBinder," can be used for organizing online content and learning. The article explains why this digital tool should be utilized as a teaching resource and describes common uses. It also addresses how LiveBinders can be organized using shelves. A model LiveBinder of…
Descriptors: Consumer Science, Courseware, Electronic Learning, Multimedia Materials
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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
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Robertson, Charles E. – Research-publishing.net, 2015
Although vocabulary acquisition research has shed much light on practical methods for increasing lexical knowledge (Nation, 1994), many foreign language teachers hesitate to implement focused vocabulary-training programs in their classrooms. The reasons most often cited for this hesitation are associated with the difficult tasks of creating,…
Descriptors: Vocabulary Development, Program Implementation, Online Courses, Courseware
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Cabero, Julio; Barroso, Julio – Journal of New Approaches in Educational Research, 2016
A large number of emergent technologies have been acquiring a strong impulse in recent years. One of these emergent technologies is Augmented Reality (RA), which will surely have a high level of penetration into all our educational centers, including universities, in the next 3 to 5 years, as a number of different reports have already highlighted.…
Descriptors: Educational Technology, Educational Opportunities, Relevance (Education), Teaching Methods
Mota, José Miguel; Ruiz-Rube, Iván; Dodero, Juan Manuel; Figueiredo, Mauro – International Association for Development of the Information Society, 2016
Augmented Reality (AR) technology allows the inclusion of virtual elements on a vision of actual physical environment for the creation of a mixed reality in real time. This kind of technology can be used in educational settings. However, the current AR authoring tools present several drawbacks, such as, the lack of a mechanism for tracking the…
Descriptors: Virtual Classrooms, Computer System Design, Computer Software Evaluation, Computer Software
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Zainuddin, Nurkhamimi; Sahrir, Muhammad Sabri – Universal Journal of Educational Research, 2016
This study attempts to analyze and evaluate theories and design principles for the design and development of multimedia program for teaching and learning Arabic vocabulary among non-native speakers. In this paper, the researchers mentioned about the research tools, sampling technique and steps as well as population which are related to the design…
Descriptors: Courseware, Multimedia Instruction, Multimedia Materials, Semitic Languages
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Babiker, Mohd. Elmagzoub A. – Turkish Online Journal of Educational Technology - TOJET, 2015
This paper makes the strong claim that for multimedia to have any significant effect on education, the educational multimedia applications must be designed by the teachers of those classes. The arguments supporting this claim are presented in the headlines: curriculum, software, hardware and evaluation. The paper begins with an introduction which…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Practices, Educational Technology
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