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McGahern, Patricia; Bosch, Frances; Poli, DorothyBelle – American Biology Teacher, 2015
Student engagement during the development of a three-dimensional visual aid or teaching model can vary for a number of reasons. Some students report that they are not "creative" or "good at art," often as an excuse to justify less professional outcomes. Student engagement can be low when using traditional methods to produce a…
Descriptors: Student Projects, Teaching Models, Class Activities, Printing
Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
Bernstein, Allison – Library Talk, 1999
Describes projects in a fifth grade classroom that used data collection and graph making activities as part of a collaborative project between the teacher and the library media specialist. Discusses the use of Excel spreadsheets, comparing the effectiveness of different types of graphs, and project planning. (LRW)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Graphics, Computer Software
Peer reviewedScardamalia, M.; And Others – Interactive Learning Environments, 1992
Presents results from elementary school classroom uses of the Computer Supported Integrated Learning Environments (CSILE) software that stores student productions, including text and graphics, in one database to which all users have simultaneous access. Educational uses, effects, and outcomes of CSILE are described; and knowledge construction is…
Descriptors: Academic Achievement, Classroom Observation Techniques, Comparative Analysis, Computer Assisted Instruction

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