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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
Perge, Erika – Acta Didactica Napocensia, 2008
Education is an active process in which instructors apply various devices to make the material to be taught more suitable for students' perception. As the capabilities of available devices improve, so should the methods of teaching make the best use of them. No tool can ever replace an instructor, but tools can enhance the efficiency of…
Descriptors: Computer Software, Computer Uses in Education, Audiovisual Instruction, Teaching Methods
Morales, Carlos Rafael – EDUCAUSE Quarterly, 2004
In the summer of 2003, members of Purdue University's School of Technology decided to produce 90 hours of HDTV-quality instructional video as part of a distance-learning initiative. To fully exploit the power of the video medium and the added resolution of high-definition television, the team used virtual-set and advanced computer-graphics…
Descriptors: Instructional Design, Computer Graphics, Distance Education, Video Technology