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Bart, William – Educational Technology, 2016
This article provides an examination of interrelationships among educational technology, creativity, and chess. It presents the argument that chess training fosters significant gains in scholastic achievement and cognitive ability. As a vital component in chess training programs, contemporary chess software such as Fritz serves as impressive…
Descriptors: Educational Technology, Creativity, Educational Games, Artificial Intelligence
Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P. – Educational Technology, 2014
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Descriptors: Instructional Design, Instructional Development, Creative Development, Creative Thinking
Throne, John M. – Educational Technology, 1976
An analysis of the elements of creativity and speculation on how it can be taught and fostered in the schools. (HB)
Descriptors: Creative Development, Creativity, Creativity Research, Intellectual Development
Walker, Joseph J. – Educational Technology, 1974
A description of a creativity workshop conducted for teacher interns at the University of Georgia. (HB)
Descriptors: Creative Activities, Creative Development, Creativity, Intellectual Development
Caropreso, Edward J.; Couch, Richard A. – Educational Technology, 1996
Considers ways to enhance individual creativity and how an individual can help develop a workplace that utilizes creative approaches to instruction and instructional products. Highlights include individual traits and characteristics; abilities and skills; evaluation and reward; competition; and developing individual creativity as an instructional…
Descriptors: Competition, Creative Development, Creativity, Evaluation Utilization
Hamilton, Wayne – Educational Technology, 1987
Examines the nature of desktop publishing and how it can be used in the classroom for gifted/talented students. Characteristics and special needs of such students are identified, and it is argued that desktop publishing addresses those needs, particularly with regard to creativity. Twenty-six references are provided. (MES)
Descriptors: Computer Assisted Instruction, Computer Software, Creative Development, Electronic Publishing