Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Creative Development | 3 |
Creativity | 3 |
Correlation | 2 |
Creative Thinking | 2 |
Creativity Tests | 2 |
Foreign Countries | 2 |
Middle School Students | 2 |
Problem Solving | 2 |
Programming | 2 |
21st Century Skills | 1 |
Achievement Gains | 1 |
More ▼ |
Source
Journal of Educational… | 3 |
Author
Cui, Zhihao | 1 |
Eguíluz, Andoni | 1 |
Garaizar, Pablo | 1 |
Guenaga, Mariluz | 1 |
Hamlen, Karla R. | 1 |
Hershkovitz, Arnon | 1 |
Israel-Fishelson, Rotem | 1 |
Leung, Suzannie | 1 |
Ng, Oi-Lam | 1 |
Weng, Xiaojing | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Grade 4 | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative… | 2 |
What Works Clearinghouse Rating
Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games