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Otto, Sue E. K.; Pusack, James P. – Modern Language Journal, 2009
Computer-assisted language learning (CALL) authoring refers to a wide variety of creative development activities using software tools that run the gamut from simple templates (easy-to-use predefined forms into which content is typed) to complex authoring environments (flexible but harder-to-use systems, requiring advanced skills and a great deal…
Descriptors: Management Systems, Professional Recognition, Computer Assisted Instruction, Computer Software
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Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
Pournelle, Jerry – Popular Computing, 1985
Discusses several ways computers, software, and peripheral equipment may aid in teaching dyslexic children to read, i.e., using voice synthesizers and speech software; employing human readers to translate what's on the screen; utilizing word processing functions; using microcomputers to control tape recorders; and utilizing "creativity…
Descriptors: Computer Software, Creative Development, Databases, Dyslexia
Kesselman, Martin – Wilson Library Bulletin, 1994
Describes tools and techniques that can be used to increase creativity in libraries. Highlights include idea files; brainstorming, in groups or as individuals; mind mapping; checklists; idea processing software; new age techniques such as brain integration and flotation tanks; and an annotated bibliography of six books on idea techniques. (LRW)
Descriptors: Annotated Bibliographies, Check Lists, Computer Software, Creative Activities
Hamilton, Wayne – Educational Technology, 1987
Examines the nature of desktop publishing and how it can be used in the classroom for gifted/talented students. Characteristics and special needs of such students are identified, and it is argued that desktop publishing addresses those needs, particularly with regard to creativity. Twenty-six references are provided. (MES)
Descriptors: Computer Assisted Instruction, Computer Software, Creative Development, Electronic Publishing
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Rasch, Mariana – Computers in Human Behavior, 1988
Discusses computer software as an instructional means of enhancing curricular goals associated with creativity. Theoretical literature on creativity is reviewed; LOGO is discussed as a program to improve creativity in school children; and some ways to enhance instruction to improve the creative process are suggested. (29 references) (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Software, Creative Development, Creativity
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Schank, Roger C.; Farrell, Robert – Machine-Mediated Learning, 1988
Discussion of the potential of computers in education focuses on the need for experiential learning and developing creativity in students. Learning processes are explained in light of artificial intelligence research, problems with current uses of computers in education are discussed, and possible solutions using intelligent simulation software…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Computer Software
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Henderson, Andrea; Minner, Sam – Intervention in School and Clinic, 1991
The computer can provide students with opportunities for creativity, if good software is selected and students are provided instruction in its use. Software that promotes creativity includes word processing programs, programs that permit students to write and use their own personal programs, and programs that teach and encourage thinking skills.…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Creative Development
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Koros-Mikis, Marta – Educational Media International, 1994
With the appropriate software, it is possible to create a pedagogical environment where children can learn to read and write at their own pace; by using the software Fairy-Tale-World, children can print their drawings and texts and learn foreign words easily. (AEF)
Descriptors: Computer Software, Creative Development, Early Childhood Education, Educational Environment
Hoctor, Marge, Ed. – Communicator, 1991
This journal issue gathers together several articles on teaching with technology, with special focus on teaching of gifted students in California. "Computers and Creativity: Tools, Tasks, and Possibilities" (Bernard J. Dodge) discusses how teachers can establish an environment that will nurture creativity through use of computers.…
Descriptors: Computer Software, Creative Development, Creativity, Distance Education