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Showing 1 to 15 of 24 results Save | Export
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Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
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Rosen, Yigal; Stoeffler, Kristin; Simmering, Vanessa – Journal of Intelligence, 2020
Although not generally included in classroom activities of the past, cultivating creative thinking is considered one of the core strands in future-focused learning in schools. Learning focused on creative thinking is uncommon in school, mainly due to a lack of consensus on the definition of the creative thinking competency and a lack of effective…
Descriptors: Imagination, Design, Creative Thinking, Formative Evaluation
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Yang, Yuqin; Long, Yanwen; Sun, Daner; Van Aalst, Jan; Cheng, Sanyin – British Journal of Educational Technology, 2020
This study explored how educational robotics (ER) was implemented in classrooms to foster creativity among elementary school students and identified challenges associated with its implementation. Twenty-six teachers at different elementary schools were interviewed. In-depth teacher interviews and grounded theory were used to collect and analyze…
Descriptors: Creativity, Creative Development, Technology Uses in Education, Robotics
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Higuera Martínez, Oscar Iván; Fernández-Samacá, Liliana; Serrano Cárdenas, Lizeth Fernanda – European Journal of Engineering Education, 2021
This article conducts a systematic review of the literature, which seeks to present opportunities and trends in fostering creativity in science and engineering. The literature review is based on four phases: to identify eligible articles, screen and classify the selected documents, analyse the content and the citations, and report the findings and…
Descriptors: Creativity, Engineering Education, Creative Development, Science Education
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Rodriguez, Shelly; Harron, Jason; Fletcher, Steven; Spock, Hannah – Science Teacher, 2018
While there is no official definition, making is generally thought of as turning ideas into products through design, invention, and building. Support is growing for integrating making into science, technology, engineering, and mathematics (STEM) education. Making can help high school students explore science concepts and phenomena, yet, lacking…
Descriptors: High School Students, Creative Development, Design, Curriculum Enrichment
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Marasco, Emily; Behjat, Laleh; Kelly, Robert; Maguire, Shannon – Papers on Postsecondary Learning and Teaching, 2019
The significant global challenges faced in the world today require innovative solutions and creative thinking. In traditional postsecondary education, technical programs such as engineering often focus on technical competencies as opposed to creative thinking. However, as industry demands for creative technical employees continue to increase,…
Descriptors: Engineering Education, Art Education, Interdisciplinary Approach, Postsecondary Education
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Suacamram, Mayuree – International Journal of Instruction, 2019
Creativity is essential for everyone; it will be one of their valuable assets that will become beneficial their organization. This study aims to develop a series of workshop classes to promote learners' creativity based on the C-K theory. This research method uses pretest-posttest control group design. The research is divided into three stages:…
Descriptors: Creativity, Teaching Methods, Theories, Design
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Aboimova, Irina S.; Depsames, Lidia P.; Serova, Olga V.; Shcherbakova, Maria V.; Yakovleva, Svetlana I. – International Journal of Environmental and Science Education, 2016
The main goal of the Russian professional education becomes the preparation of competent, qualified graduates, who are able not only to put their knowledge and skills to use, but also make original nonstandard decisions in the situations happening in their professional activities. The process of the design students' creativity development requires…
Descriptors: Foreign Countries, Design, Creative Development, Creativity
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Ling, Henry Wai-Hang; Tsang, Kenneth Ho-Him; Yu, Kenneth Sau-Yin; Lee, Vincent Wan-Ping; Wong, Johnny Chung-Yee; Ng, Ka-Ying; Sun, Icy; Ngan, Avis – International Journal of Game-Based Learning, 2021
This research explores the possibility of providing a general guideline for the use of LEGO® SERIOUS PLAY® (LSP) in youth work and examining the experiences of the frontline youth workers in Hong Kong who have adopted LSP to engage youngsters, who have been experiencing enormous socioeconomic challenges in different aspects. A 12-session workshop…
Descriptors: Foreign Countries, Educational Games, Toys, Play
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Zakirova, Venera G.; Purik, Elza E. – International Journal of Environmental and Science Education, 2016
The current interest to the issue of this work lies in the fact that a professional competence of a designer needs highly developed abilities to create new and different projects of high aesthetic value in compliance with the current regulations. Image visualization abilities development needs special conditions encouraging personal creativity.…
Descriptors: Creativity, Creative Activities, Creative Development, Professional Training
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Cunningham, Ben – Journal of Problem Based Learning in Higher Education, 2018
To promote the development of greater creativity in my students' design work, I created an online tool--called Reflective Inquiry (RI)--that accompanies all of my open-ended assignments and that I require students to submit with each project. The RI is composed of a series of prompts that students must respond to, almost daily, to explain and…
Descriptors: Creativity, Creative Development, Design, Studio Art
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Penaluna, Kathryn; Penaluna, Andrew; Jones, Colin; Matlay, Harry – Industry and Higher Education, 2014
It has been noted elsewhere that an idea is acknowledged to be creative if it is novel, or surprising and adaptive. So how does that fit with education's desire to measure student performance against fixed, consistent and predicted learning outcomes? This study explores practical measures and theoretical constructs that address the dearth of…
Descriptors: Creativity, Creative Development, Entrepreneurship, Career Education
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Merrill, Chris – Technology and Engineering Teacher, 2013
At a presentation from the Maley "Spirit of Excellence" Breakfast in Columbus, OH, March 2013, the author shares comments about craftsmanship and leadership as they relate to technology and engineering education. Students need more experience getting their hands dirty troubleshooting, researching and developing, inventing and innovating,…
Descriptors: Leadership, Troubleshooting, Engineering Education, Design
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Benson, Clare; Lunt, Julie – Journal of Science Education and Technology, 2011
In the last 15 years there has been an increased emphasis in both educational research and curriculum development upon investigating children's perspectives of their experience of learning. Children naturally have very particular and important insights to offer in helping us to develop our understanding of teaching and learning. However, research…
Descriptors: Creativity, Educational Research, Technology Education, Design
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Spanbroek, Nancy – International Journal of Art & Design Education, 2010
The designers of our future built environment must possess intellectual tools which will allow them to be disciplined, flexible and analytical thinkers, able to address and resolve new and complex problems. In response, an experimental and collaborative design studio was designed to inspire and build on students' knowledge and their creative…
Descriptors: Creative Thinking, Physical Environment, Learning Experience, Creative Development
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