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Showing 1 to 15 of 17 results Save | Export
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Cheng, Shu-Chen; Hwang, Gwo-Jen; Lai, Chiu-Lin – Interactive Learning Environments, 2020
The present study aims to incorporate a group leadership promotion approach into collaborative learning tasks in the hope of developing students' creativity, problem-solving, and critical thinking. In order to evaluate the effectiveness of the proposed approach, we recruited 59 cross-professional students from a university in northern Taiwan, and…
Descriptors: Group Dynamics, Leadership, Cooperative Learning, Thinking Skills
Jacobs, George M.; Lawson, Nimrod Delante – Online Submission, 2017
Creativity makes life more enjoyable and successful, both for students and people generally. The complex elements of society require that people be creative in order to guide humanity forward. Thus, educators often strive to promote creativity among their students and themselves. The present paper offers a broad definition of creativity and then…
Descriptors: Cooperative Learning, Creativity, Creative Development, Definitions
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Shin, Namin; Jang, Yeon-Ju – Journal of Creative Behavior, 2017
The development of group creativity can be challenging for both young students and their teachers. This study examined the processes and learning outcomes of group creativity training from the perspectives of elementary school students and teachers while identifying critical factors that contributed to the success of the training. Data were…
Descriptors: Creative Development, Creativity, Elementary School Students, Foreign Countries
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Calver, Julia; Gold, Jeff; Stewart, Jim – Action Learning: Research and Practice, 2013
In the UK, the creative sector has been identified as a key strand in the economic recovery strategy. Composed of mostly micro and small enterprises often grouping together for particular commissions and projects, there is a tendency to operate primarily through a series of networks made up of peers. This paper presents the outcomes of a…
Descriptors: Experiential Learning, Foreign Countries, Industry, Educational Change
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Thompson, Timothy N. – Journal of Creative Behavior, 1991
This paper discusses the dialectics of creativity, especially in group behavior; notes how stabilizing influences result in hard-programed behavior; outlines habits of thinking, learning, and behaving that help in developing creative potential; and presents exercises to encourage flexibility in the group creative process and counter inhibiting…
Descriptors: Creative Development, Creative Thinking, Creativity, Group Behavior
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Tulenko, Paul; Kryder, Suzanne – Journal of Creative Behavior, 1990
To increase group creativity and understanding of the creative process, a 3-hour session of nonthreatening game playing was undertaken with 10 graduate students. Games included comfort-establishing, trust-building, and challenge activities. Observers were unaware of any individual asserting dominance, and participants formed relationships that…
Descriptors: Cooperation, Creative Development, Creativity, Games
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Siau, Keng L. – Journal of Creative Behavior, 1996
Discusses using advanced electronic and communication technology to improve organizational innovation. Group creativity techniques, such as electronic brainstorming, PMI (a brainstorming approach involving plus, minus, and interesting points), synectics, and their verbal counterparts are compared. Electronic PMI and synectics are found to be…
Descriptors: Brainstorming, Communications, Computers, Creative Development
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Schwab, Lynne S.; D'Zamko, Mary Elizabeth – Journal of Creative Behavior, 1988
Eleven professionals participated in a weekend workshop called "Planned Spontaneity." Using techniques of group mental imagery, the group focused on ways of empowering individuals in educational settings to increase their use of creative mental capacities. The group agenda, activities, process, and resulting product are described. (JW)
Descriptors: Adult Education, Adults, Creative Development, Creative Thinking
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Robinson, Michael L. – Childhood Education, 1980
Describes a program to heighten self-esteem, interest in school, and creativity of gifted/talented children. Identity, inquiry, and interaction are presented as primary motivations to learning. The curriculum includes group sessions to foster self-image development, a media center to stimulate inquiry and eliminate boredom, and activities to…
Descriptors: Academically Gifted, Classroom Environment, Creative Development, Curriculum Enrichment
Knofla, Tracy – Campus Activities Programming, 1994
Ways in which to revive and promote creativity in campus activities programming are offered. Specific steps to take, particularly in committee meetings, to energize individual thinking and group processes and to improve programming and publicity are detailed. (MSE)
Descriptors: Brainstorming, Committees, Creative Activities, Creative Development
Bergevin, Paul – Viewpoints, 1975
This article describes the lack of cooperativeness, involvement, responsibility, and creative thinking that has characterized individuals as members of groups in western democracies, and suggests that participation training can help people to both learn better and to learn from and value one another. (CD)
Descriptors: Adult Education, Creative Development, Creative Thinking, Family Influence
Burge, Susan – G/C/T, 1978
The article presents six classroom activities designed to foster the cognitive and affective growth of gifted, creative, and talented primary grade students. (DLS)
Descriptors: Creative Development, Enrichment Activities, Gifted, Group Discussion
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Holt, G. Richard; Chang, Hui-Ching – Journal of Creative Behavior, 1992
This essay describes the use of I Ching hexagrams as a focus to improve the ability of college student groups to evolve creative solutions and improve decision-making skills. The philosophy of I Ching is briefly explained, and examples are given of hexagram interpretations which are applicable to group discussion and problem solving. (DB)
Descriptors: Brainstorming, Creative Activities, Creative Development, Creativity
Carrick, Moe – Zip Lines: The Voice for Adventure Education, 2000
Adventure consultation for businesses has the power and the tools to foster creative genius and grow corporate soul, to counteract the gravitational pull of corporate normalcy, referred to as the "corporate hairball." As the adventure consultant industry grows, it must beware of choking on its own hairballs. Five warning signs of…
Descriptors: Adventure Education, Change Agents, Consultants, Corporate Education
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Aiken, Milam; Riggs, Mary – Journal of Creative Behavior, 1993
A computer-based group decision support system (GDSS) to increase collaborative group productivity and creativity is explained. Various roles for the computer are identified, and implementation of GDSS systems at the University of Mississippi and International Business Machines are described. The GDSS is seen as fostering productivity through…
Descriptors: Adults, Brainstorming, Computer Networks, Computer Oriented Programs
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