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Khaula Noorul 'Ain; Nanang Winarno; Eka Cahya Prima; Marina Mokhtar – Journal of Science Learning, 2025
Education in the modern era requires students to have high creative skills to face the challenges of a complex world. However, the lack of teaching learning models that foster students' creativity is a common problem in classroom learning. This research aims to explore the impact of the STEM-DT (Science, Technology, Engineering, and…
Descriptors: Creativity, STEM Education, Junior High School Students, Water Quality
Saisuda Tiacharoen; Wannawee Boonkoum; Sirikamol Modmoltin – World Journal of Education, 2024
The objectives of this research were to 1) study the basic data of learning innovation to enhance creative young entrepreneurial skills in schools of Kanchanaburi Province, 2) develop the learning innovation to enhance creative young entrepreneurial skills in schools of Kanchanaburi Province, 3) implement the learning innovation to enhance…
Descriptors: Foreign Countries, Entrepreneurship, Creative Development, Educational Innovation
Mercier, Maxence; Lubart, Todd – Journal of Creative Behavior, 2021
The current study aimed to investigate whether board games could be used to improve creative potential. Games have proven to be effective learning tools, and some studies have indicated positive links between creativity and other types of games, namely video games and role-playing games. However, less is known regarding board games' potential…
Descriptors: Games, Game Based Learning, Play, Instructional Effectiveness
Aguilera, David; Ortiz-Revilla, Jairo – Education Sciences, 2021
STEM (science, technology, engineering and mathematics) is an educational approach that is now accompanied by the STEAM (STEM + Arts) variant. Both educational approaches seek to renew the scientific literacy of younger generations, and, with the inclusion of the arts, student creativity is described as a key skill that must receive special…
Descriptors: STEM Education, Creativity, Literature Reviews, Creative Development
Abdul Hamid, Nor Haniza bt; Kamarudin, Nurzatulshima – Asian Journal of University Education, 2021
There is an abundance of literature highlighting the need to focus on enhancing students' creativity in the classroom. This research aimed to determine the impact of the Mathematical Creative Approach (MCA) on mathematical creativity and mathematics achievement among students and to explore the relationship between mathematical creativity and…
Descriptors: Mathematics Achievement, Mathematics Instruction, Instructional Effectiveness, Teaching Methods
Üret, Aytül; Ceylan, Remziye – European Early Childhood Education Research Journal, 2021
In this study, the effect of STEM education on the creativity of 5-year-old children was examined. This article presents the relationship between STEM education and creativity in early years of childhood. The semi-experimental method with pretest-posttest-control group is used to observe the difference of creativity scores between study group and…
Descriptors: STEM Education, Creativity, Teaching Methods, Kindergarten
Students Creativity Development Model and Its Implementation in Indonesian Islamic Elementary School
Priyanto, Dwi; Dharin, Abu – Pegem Journal of Education and Instruction, 2021
Indonesian Islamic elementary schools have not been able to provide graduates as creative students. Students only prepared to become interpreters than visionaries. The development of the creativity of students in Indonesian Islamic elementary schools is very important, so the education process in schools can be relevant and produce graduates with…
Descriptors: Creativity, Creative Development, Elementary School Students, Elementary School Teachers
Samuel Evalt – ProQuest LLC, 2021
In this dissertation, I explored creativity in practice. I ask: 1) How do the participants define creativity?; 2) In what way does creativity reflect the positioning between actor and resource?; 3) What creative practices emerge when individuals choose to use, or not use, resources?; 4) How do resources mediate creativity? To understand creativity…
Descriptors: College Students, College Faculty, Service Occupations, Food Service
Schmidt, Kacie – Online Submission, 2022
High school students need Social Emotional learning integrated into classrooms, but what that looks like is not well defined for art educators. When one tries to look, most research points to art therapy strategies which leave art educators feeling ill-equipped to implement in their classrooms. This study explored the implementation of visual…
Descriptors: High School Students, Social Emotional Learning, Art Education, Visual Arts
Bicer, Ali – International Journal of Education in Mathematics, Science and Technology, 2021
The purpose of this systematic review is to reveal the research findings that suggest instructional practices to foster the creativity of students in mathematics. Although several studies have investigated the effects of various instructional practices influencing the mathematical creativity of students, little is known about how the findings of…
Descriptors: Educational Research, Mathematics Instruction, Instructional Effectiveness, Creativity
Simkova, Iryna; Bondarenko, Oleksandra; Bielovetska, Lina – International Journal of Evaluation and Research in Education, 2021
This paper investigates the implementation of web-based applications to develop students' creative thinking skills in English for Specific Purposes. The paper explores the role of web-based applications during creativity development in English for Specific Purposes classes. The attention is paid to the analysis of organizational levels of creative…
Descriptors: English for Special Purposes, Second Language Instruction, Second Language Learning, Web Based Instruction
Kalimullin, Aydar M.; Utemov, Vyacheslav V. – Interchange: A Quarterly Review of Education, 2017
The relevance of the present study is due to the importance of developing creativity which is considered to be the target and the result of education. Modern society demands from individuals non-standard actions and approaches, flexibility, an ability to formulate new ideas and original ways of thinking when solving urgent problems in the course…
Descriptors: Secondary School Students, Task Analysis, Creativity, Creative Development
Ling, Henry Wai-Hang; Tsang, Kenneth Ho-Him; Yu, Kenneth Sau-Yin; Lee, Vincent Wan-Ping; Wong, Johnny Chung-Yee; Ng, Ka-Ying; Sun, Icy; Ngan, Avis – International Journal of Game-Based Learning, 2021
This research explores the possibility of providing a general guideline for the use of LEGO® SERIOUS PLAY® (LSP) in youth work and examining the experiences of the frontline youth workers in Hong Kong who have adopted LSP to engage youngsters, who have been experiencing enormous socioeconomic challenges in different aspects. A 12-session workshop…
Descriptors: Foreign Countries, Educational Games, Toys, Play
Alhajri, Salman – Universal Journal of Educational Research, 2016
Purpose: this paper investigates the effectiveness of teaching methods used in graphic design pedagogy in both analogue and digital education systems. Methodology and approach: the paper is based on theoretical study using a qualitative, case study approach. Comparison between the digital teaching methods and traditional teaching methods was…
Descriptors: Teaching Methods, Instructional Effectiveness, Graphic Arts, Art Education
Shin, Namin; Jang, Yeon-Ju – Journal of Creative Behavior, 2017
The development of group creativity can be challenging for both young students and their teachers. This study examined the processes and learning outcomes of group creativity training from the perspectives of elementary school students and teachers while identifying critical factors that contributed to the success of the training. Data were…
Descriptors: Creative Development, Creativity, Elementary School Students, Foreign Countries