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Fatma Costu – European Journal of Education, 2024
The aim of this study was to examine the impact of the Predict-Explain-Observe-Discuss-Explain (PEODE)-based laboratory on enhancing the verbal and figural creativity of gifted students. The quasi-experimental research design utilised a pre- and post-test approach with a non-equivalent control group, consisting of 60 sixth-grade gifted students.…
Descriptors: Gifted Education, Creative Thinking, Creativity Tests, Verbal Ability
Xinyu Li; Juanjuan Chen; Hongjie Fu – International Journal of Technology and Design Education, 2024
Creativity is an important skill in the 21st century, and design thinking has been proposed as a methodology for fostering creativity. Design creativity involves two non-rational aspects: motivation and empathy. However, little is known about how empathy and motivation work in synergy with creativity. This study explored the underlying mechanisms…
Descriptors: Creativity, Creative Thinking, Design, Empathy
Irakleous, Panayiota; Christou, Constantinos; Pitta-Pantazi, Demetra – ZDM: Mathematics Education, 2022
The present study had the purpose of investigating empirically the structure and relationships among mathematical imagination, mathematical knowledge and mathematical mindset. The three factors are constituent parts of the Innovation Engine model by Seelig (inGenius: A Crash course on creativity, HarperOne-2012) and can influence creative…
Descriptors: Mathematics Instruction, Knowledge Level, Imagination, Creative Thinking
Sevinç Parlak; Neriman Tokel; Ünal Cakiroglu – International Journal of Computer Science Education in Schools, 2024
This study explores the impact of robotics activities on the creativity and problem-solving performances of secondary school students. The participants consisted of 10 students from a computer science class at a secondary school. The robotics activities utilized Lego Ev3 kits and incorporated reverse engineering principles. Data were gathered…
Descriptors: Engineering Education, Robotics, Creative Thinking, Problem Solving
Xiao-Fan Lin; Wei Zhou; Sirui Huang; Huijuan Huang; Xiyu Huang; Zhaoyang Wang; Yue Zhou; Jing Wang; Xiaoqing Xian; Weiyi Li; Zhong-Mei Liang – Educational Technology & Society, 2024
There is research evidence that creative agency has attracted worldwide attention in mainstream education as it could foster learners' active roles in taking control of their creative processes. However, without appropriate supporting tools, students may struggle to convey their ideas in complex creative practices. Digital storytelling and mobile…
Descriptors: Foreign Countries, Grade 6, Concept Mapping, Story Telling
Nurit Paz-Baruch; Guy Grovas; Zemira R. Mevarech – Metacognition and Learning, 2025
Fostering creative thinking and promoting metacognitive processes are two major goals of 21st -century education. Recent research has pinpointed the essential role of meta-creativity in the process of creative thinking. Nevertheless, the concept of meta-creativity has not been widely adopted. The purpose of the present study is, therefore,…
Descriptors: Grade 6, Elementary School Students, Creative Thinking, Metacognition
Byun, Soo-yong; Jung, Jilli; Shin, Tae-Seob – Journal for the Study of Education and Development, 2023
Using longitudinal data for a nationally representative sample of fifth-graders from the Korean Educational Longitudinal Study of 2013, this study examined the effect of shadow education -- referred to as academically oriented extracurricular activities mainly aimed to prepare for examinations -- on students' creative thinking. To estimate the…
Descriptors: Tutoring, Private Education, Elementary School Students, Creative Thinking
Bulut, Derman; Samur, Yavuz; Cömert, Zeynep – Smart Learning Environments, 2022
In the 2020s, it is clear that children now spend most of their days in front of the screen. During screen time, playing games is one of the most important activities of children. However, technology is developing day by day and innovations are quickly becoming a natural part of life. Therefore, children now need to be creative people who produce…
Descriptors: Grade 5, Grade 6, Creative Thinking, Educational Technology
Mevarech, Zemira R.; Paz-Baruch, Nurit – Metacognition and Learning, 2022
The purpose of the present study was to explore the extent to which students with different levels of creativity also differ in their implementation of metacognitive and meta-creative processes. Participants included 221 students in Grades 4, 5, and 6 (104 girls, 117 boys; mean age = 10.5; SD = 0.84). Creativity was assessed using the Unusual Uses…
Descriptors: Metacognition, Creativity, Elementary School Students, Creative Thinking
Warachit Promket – International Education Studies, 2024
The Development Instructional Model Based on Steam Education by TP-SMART MODEL To Enhance Technological Innovation and Creativity Skills of Secondary student Mathayom 6, divided into 4 steps. Step 1: Study the current and expected conditions of student learning and innovation skills development. 2) Develop the model 3) Study the results of use 4)…
Descriptors: STEM Education, Art Education, Creativity, Secondary School Students
Skjelstad Fredagsvik, Maren – International Journal of Science Education, 2022
This study examines how students in primary school (grades five and six) displayed creative thinking while working on an open-ended science project, and how they included science knowledge during the creative process. The findings show that students approached the creative process in six different ways: (1) by adaptation, (2) by transfer, (3) by…
Descriptors: Creativity, Student Participation, Student Projects, Science Education
Kilic, Ismail; Ozel, Mehtap – South African Journal of Education, 2022
The aim with this study was to examine how, from the teachers' and students' perspectives, the project-based learning approach was applied in science and technology lessons. The research was conducted through a case study with qualitative research methods. The data of the study were obtained from semi-structured interviews with 38 students and 11…
Descriptors: Active Learning, Student Projects, Science Curriculum, Technology Education
Anisha Malhotra Dalvi; Adithi Muralidhar; Sugra Chunawala; Arundhati Dolas; Rupali Shinde – Technology and Engineering Teacher, 2022
The importance of design and technology (D&T) education has been advocated by numerous researchers over the last three decades. For instance, Nigel Cross suggests that in design education, there are ill-defined problems and "designerly ways of knowing" (2006). Today D&T in school education is employed globally and the common…
Descriptors: Design, Technology Education, Cooperative Learning, Creativity
Yunus Emre Avcu; Yavuz Yaman – Journal of Inquiry Based Activities, 2024
A differentiated science activity was created for gifted students. The focus is on Sustainable Development Goal 15 (SDG-15) for life on land, enhancing engagement, self-regulated learning skills, and scientific creativity in gifted students. The activity spanned eight lesson hours, with tasks encouraging observation, inquiry, and creative…
Descriptors: Gifted, Individualized Instruction, Science Instruction, Computer Simulation
Kanyarat Cojorn; Kanyarat Sonsupap – International Journal of Education and Literacy Studies, 2024
Ample studies have confirmed that the concepts of Community of Practice and Lesson Study can effectively develop professional development, especially in the design of learning. This positive impact on learners is also evident. Therefore, this study aimed to examine the results that occurred with students who learned from teachers who used…
Descriptors: Communities of Practice, Teaching Methods, Elementary School Teachers, Elementary School Students