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Wanglang, Chotika; Chatwattana, Pinanta – Journal of Education and Learning, 2023
This research are develop the project-based learning model using gamification which can be used as a guideline to develop the project-based learning system using gamification to enhance 21st century learners through the six steps of project-based learning process and instruction activities using gamification; thereby, users can interact and…
Descriptors: Student Projects, Active Learning, Models, Gamification
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Smare, Zaina; Elfatihi, Mohamed – Issues in Educational Research, 2023
This article reviews the methodologies used in 76 empirical studies conducted on creative thinking in primary school education and published between 2011 and 2021. The studies were analysed for their context, foci of investigation and the methodologies used. Each study was coded and analysed quantitatively and qualitatively. The findings are…
Descriptors: Research Methodology, Creative Thinking, Foreign Countries, Elementary Education
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Ploychompoo Buranajinda; Patumphorn Piatanom – Shanlax International Journal of Education, 2024
This research utilized a mixed methods approach and was conducted in two phases. In the first phase, the study aimed to investigate the degree of success and important state of disruptive leadership of school administrators from the perspective of teachers in the Nonthaburi Primary Educational Service Area Office 2 (NPESAO2). A total of 306…
Descriptors: Foreign Countries, Leadership Styles, School Administration, Teacher Attitudes
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Luecha Ladachart; Visit Radchanet; Wilawan Phothong; Ladapa Ladachart – Research in Science & Technological Education, 2024
Integrating science, technology, engineering, art, and mathematics (STEAM) education has become an emphasis in many countries' K-12 curricula. Design-based learning is an instructional approach that allows students to learn STEAM in more integrated ways than the traditional method. Using design thinking as a pedagogical framework, design-based…
Descriptors: Foreign Countries, Middle School Students, Grade 8, STEM Education
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Chawin Chukusol; Prachyanun Nilsook; Panita Wannapiroon – International Education Studies, 2024
This study focuses on the development and evaluation of a challenge-based hybrid learning approach utilizing a virtual board games platform to enhance international standard student competency. Our research applies educational management theories to challenge-based learning, providing learners with diverse opportunities for engagement,…
Descriptors: Blended Learning, Game Based Learning, Problem Solving, Learner Engagement
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Chanoknan Kwangpukieo; Tatsirin Sawangboon – International Education Studies, 2024
This research aims to enhance mathematical proficiency and stimulate creative thinking among 10th-grade students through the implementation of the 5E Inquiry-Based Learning approach with Supplementary Media. The study explores the effectiveness of this pedagogical approach in transforming the learning experience and outcomes in mathematics…
Descriptors: Foreign Countries, STEM Education, Secondary School Students, Grade 10
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Theeraphan Julkaew; Khajornsak Buaraphan – Anatolian Journal of Education, 2025
This study aimed to develop the STREAM (Science-Technology-Religion-Engineering-Art and Mathematics) teaching model for enhancing grade 8 students' creative and engineering design process skills. The innovative STREAM teaching model consisted six common teaching steps: a) Introduce the STREAM situation; b) Identify the targeted problem; c) Explore…
Descriptors: STEM Education, Art Education, Religious Education, Religion
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Itsarangkul Na Ayutthaya, Tanapat; Damrongpanit, Suntonrapot – European Journal of Educational Research, 2022
The research emphasized three main objectives: 1) to analyze the propensity score of the research effect size for developing students' creative thinking, 2) to study the attribute variables effect of the research on the effect size of creative thinking before and after the propensity score adjustments, and 3) to compare the effect size between…
Descriptors: Meta Analysis, Creative Thinking, Skill Development, Thinking Skills
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Prasertsang, Parichart; Komal, Autchareya; Nilvon, Sayfon; Worapun, Wittaya; Lamjuanjit, Yuttachak – Journal of Educational Issues, 2022
The main purpose of this research was to develop 3rd grade students' creativity to meet a criterion of 70% by using the STEM Education-based learning management. The target sample included six 3rd grade students of Dongsankaewdongsamran School, Chanuman District, Amnat Charoen Province, Thailand. This research took place in the second semester in…
Descriptors: Foreign Countries, Grade 3, STEM Education, Creative Thinking
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Sopin, Supawinee; Sanrattana, Wirot – World Journal of Education, 2023
This research aimed to enhance the 21st-century skills of students at Sarakulnawitaya School by focusing on communication skills, creativity, critical thinking, and collaboration. The research methodology was Participatory Action Research. The objectives of the research were threefold: (1) change occurred, (2) learning developed, and (3) knowledge…
Descriptors: Foreign Countries, Participatory Research, Action Research, 21st Century Skills
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Khamying, Pakkhapon; Chano, Jiraporn; Boonla, Wantanee; Nithideechaiwarachok, Bussayarat – Journal of Education and Learning, 2022
Creativity in the present society is essential for growth and reform. It is also beneficial for having creative students organize thought, imagine and discover new ideas from an early age. This study aimed to (1) investigate primary information related to learning management results, current situations, and school curriculum development needs, (2)…
Descriptors: Foreign Countries, Creativity, Creative Thinking, Thinking Skills
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Warachit Promket – International Education Studies, 2024
The Development Instructional Model Based on Steam Education by TP-SMART MODEL To Enhance Technological Innovation and Creativity Skills of Secondary student Mathayom 6, divided into 4 steps. Step 1: Study the current and expected conditions of student learning and innovation skills development. 2) Develop the model 3) Study the results of use 4)…
Descriptors: STEM Education, Art Education, Creativity, Secondary School Students
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Prachagool, Veena; Nuangchalerm, Prasart – Journal of Education and Learning (EduLearn), 2021
The rapidly changed in our society and education may influence to nature of learning and learning behaviors in young new generation. The 21st century learning is requiring educators to prepare our children by quality of learning and teaching. Teachers are key change agent to help learners live and learn with new learning environments. The study…
Descriptors: Teacher Attitudes, Foreign Countries, Teaching Methods, Problem Solving
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Srikongchan, Wandee; Kaewkuekool, Sittichai; Mejaleurn, Sopon – International Journal of Instruction, 2021
Creative thinking has been considered a vital foundation for students. Owing to existing instructional strategies, students are not well promoted for creative thinking. This study addresses this challenge by proposing an instructional approach that integrates the strengths of backward instructional design and lateral thinking to promote students'…
Descriptors: Instructional Design, Learning Activities, Creative Thinking, Thinking Skills
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Khamhaengpol, Arunrat; Phewphong, Sunti; Chuamchaitrakool, Porntip – Journal of Chemical Education, 2022
Technology and validation methods for producing biodiesel have been updated and have kept advancing. Creative raw materials used in producing environmentally friendly biodiesels have also attracted interest from scientists. Thus, learning and teaching methods on biodiesel production at the high school level need to be up to date. However, there…
Descriptors: Fuels, Science Instruction, High School Students, Secondary School Science
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