Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 6 |
Descriptor
Source
Journal of Computer Assisted… | 8 |
Author
Brna, P. | 1 |
Bromfield, C. | 1 |
Chang, Wen-Hui | 1 |
Chang, Yu-Shan | 1 |
Chen, Yi-Ching | 1 |
Chen, Z.-M. | 1 |
Chuang, Meng-Jung | 1 |
Hirshfield, Laura J. | 1 |
Huang, Tzu-Hua | 1 |
Hung, Hsiu-Ting | 1 |
Koretsky, Milo D. | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 8 |
Education Level
Elementary Education | 4 |
Middle Schools | 2 |
Early Childhood Education | 1 |
Grade 1 | 1 |
Grade 6 | 1 |
Grade 8 | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Postsecondary Education | 1 |
Primary Education | 1 |
More ▼ |
Audience
Researchers | 1 |
Location
Egypt | 1 |
Taiwan | 1 |
United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hirshfield, Laura J.; Koretsky, Milo D. – Journal of Computer Assisted Learning, 2021
In engineering design, engineers must be able to think creatively, effectively toggling between divergent thinking (developing multiple novel ideas) and convergent thinking (pursuing an appropriate idea using engineering analyses). However, creative thinking is not emphasized in many undergraduate engineering programs. In this empirical study, we…
Descriptors: Creative Thinking, Engineering Education, Cooperative Learning, Electronic Learning
Hung, Hsiu-Ting; Yeh, Hui-Chin – Journal of Computer Assisted Learning, 2023
Background: As the concept of flipped classrooms continues to gain interest across disciplines, more research is needed to strengthen the instructional design by integrating active learning strategies and emerging technologies. Among various possibilities, little is known about how game-based learning combined with Augmented Reality (AR) can be…
Descriptors: Computer Simulation, Game Based Learning, Flipped Classroom, English (Second Language)
Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
Yousef, Ahmed Mohamed Fahmy – Journal of Computer Assisted Learning, 2021
There is a large volume of published studies describing the positive role of Augmented Reality (AR) in educational settings. However, there is a paucity of empirical work that explores its role in supporting primary school pupil's motivation and creativity. Moreover, numerous studies have confirmed that pupils have difficulties in learning…
Descriptors: Computer Simulation, Creative Thinking, Primary Education, Grade 1
Chang, Wen-Hui; Liu, Yuan-Chen; Huang, Tzu-Hua – Journal of Computer Assisted Learning, 2017
The purpose of this study is to develop a multi-dimensional scale to measure students' awareness of key competencies for M-learning and to test its reliability and validity. The Key Competencies of Mobile Learning Scale (KCMLS) was determined via confirmatory factor analysis to have four dimensions: team collaboration, creative thinking, critical…
Descriptors: Test Construction, Multidimensional Scaling, Electronic Learning, Test Reliability
Liu, C.-C.; Wu, L. Y.; Chen, Z.-M.; Tsai, C.-C.; Lin, H.-M. – Journal of Computer Assisted Learning, 2014
Previous studies have proposed that the grammars may serve as a rule-based scaffolding to facilitate story comprehension in storytelling activities. Such scaffoldings may inform students of crucial story elements and possible transitions among different elements. However, how these scaffoldings may influence story creation/writing activities is…
Descriptors: Story Telling, Scaffolding (Teaching Technique), Grade 6, Self Efficacy

Brna, P. – Journal of Computer Assisted Learning, 1991
A methodology for confronting students with the inconsistencies entailed by their own beliefs is outlined. This methodology is illustrated using the dynamics domain of physics and a computer modeling program, DYNALAB. (KR)
Descriptors: Case Studies, Cognitive Development, Computer Assisted Instruction, Concept Formation

Wheeler, Steve; Waite, S. J.; Bromfield, C. – Journal of Computer Assisted Learning, 2002
Reports on a pilot study that investigated the creative impact of information and communication technology (ICT) in a grade 6 class in England. Presents a model of creativity that includes problem solving, creative cognition, and social interaction; and discusses the creation of personal Web pages. (Author/LRW)
Descriptors: Cognitive Processes, Creative Thinking, Creativity, Educational Technology