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Han-Ling Jiang; Lin-Hua Lu; Tsunwai Wesley Yuen; Yu-Lun Liu; Conrad Coelho – Journal of Marketing Education, 2025
Data-driven marketing analytics courses are integral to modern business management degrees in universities, yet many graduates focus solely on single, separated data analysis techniques during their learning process, hindering effective integration and practical performance. This study proposes that employing the Fishbowl method, which divides…
Descriptors: Marketing, Business Education, Data Analysis, Active Learning
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Hsu-Chan Kuo – International Journal of Science and Mathematics Education, 2025
This study investigates the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and PBL (Project-based Learning) into pedagogical practice and investigates their impact on students' creative thinking. This research examines how a single case school integrates diverse educational objectives and technologies within a…
Descriptors: Art Education, STEM Education, Active Learning, Student Projects
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Suyono Suyono; Tukiran Tukiran; Eka Yuliaturosida – Educational Process: International Journal, 2025
Background/purpose: This study aimed to map the application of the Project-Based Learning (PBL) model to enhance creative thinking skills in high schools (HS), including junior, senior, and vocational high schools. The research explored the trends of PjBL application, identified the characteristics of PjBL that are suitable for HS students,…
Descriptors: Active Learning, Student Projects, Creative Thinking, Thinking Skills
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Siribhorn Buranahirun; Wudhijaya Philuek – Asian Journal of Contemporary Education, 2025
This research aimed to study students' innovative thinking by using Project-Based Learning. The quasi-experimental one-group pretest/posttest design was implemented for the target group, which consisted of 29 third-year Digital Technology teacher students who were enrolled in the second semester of the academic year 2023. Research instruments…
Descriptors: Foreign Countries, Student Projects, Active Learning, Creative Thinking
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Wanglang, Chotika; Chatwattana, Pinanta – Journal of Education and Learning, 2023
This research are develop the project-based learning model using gamification which can be used as a guideline to develop the project-based learning system using gamification to enhance 21st century learners through the six steps of project-based learning process and instruction activities using gamification; thereby, users can interact and…
Descriptors: Student Projects, Active Learning, Models, Gamification
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Hang T. T. Bui; Kaur Amrita; Tra T. T. Nguyen – European Journal of Engineering Education, 2025
Creative thinking is a key focus in twenty-first century higher education, yet engineering students are often seen as lacking creativity due to traditional training approaches. To address this issue, this study examines the effectiveness of project-based learning (PBL) integrated with Scamper--a creative thinking tool--and Trello--a project…
Descriptors: Active Learning, Student Projects, Creative Thinking, Engineering Education
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Jingjing Han; Lina Zhang; Liucai Yang; Yougen Luo; Ruiqin Yao; Xuebin Qu – Biochemistry and Molecular Biology Education, 2024
The primary objective of science postgraduate education is to foster students' capacity for creative thinking and problem-solving, particularly in the context of scientific research quality. In order to achieve this goal, the "7E" teaching mood has been implemented in the cell biology course for postgraduate students to promote…
Descriptors: Science Instruction, Graduate Students, Creative Thinking, Problem Solving
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Anak Agung Gde Ekayana; Ni Nyoman Parwati; Ketut Agustini; I Gede Ratnaya – Journal of Technology and Science Education, 2025
Students must grasp creative thinking as a crucial 21st-century talent to enhance learning achievement. Empirical research indicates that pupils' creative thinking skills and learning achievements require enhancement and attention. This study examines the impact of a project-based learning framework with STEAM methodology and self-efficacy levels…
Descriptors: Student Projects, Active Learning, STEM Education, Art Education
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Alfiana Nur Rosita Mayanti; Arif Widiyatmoko – International Journal of Technology in Education and Science, 2025
The purpose of this study was to analyze the effect of "Canva-assisted PjBL-STEAM" learning model to improve students' creative thinking and collaboration skills. This type of research is "quasi-experimental" with "Noneequivalent Control Group Design" with "pretest" and "posttest" forms.…
Descriptors: Active Learning, Student Projects, Art Education, STEM Education
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Ika Wardani; Murni Sapta Sari; S. Sulisetijono; Abdul Gofur; Zainudin bin Hassan; M. Arsyad – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Entrepreneurship project-based learning model on the problem-solving skills of Biology Education study. This study aims to describe the structural correlation construction of creative thinking skills, problem-solving skills, and entrepreneurial self-efficacy among biology education students in East Java. The population in this study was…
Descriptors: Student Projects, Problem Based Learning, Creative Thinking, Thinking Skills
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Yshiwata Lomae; Melly Wilson – Region 19 Comprehensive Center, 2024
Place-based Education (PBE) is the process of adapting students' educational experiences to the places and characteristics of their communities to make learning more "practical, relevant, and meaningful", and to help them become creators, not just consumers of knowledge (Ledward, 2013; Fukuda, Ah Sam, and Wong, 2010). PBE curriculum is…
Descriptors: Place Based Education, School Community Relationship, Culturally Relevant Education, Creative Thinking
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Özlem Soydan Oktay; T. Volkan Yüzer – Interactive Learning Environments, 2024
This study determines and analyzes the principles of interactive scenario design supporting critical and creative thinking in asynchronous learning environments. The study was conducted as a qualitative research, framed by two theoretical approaches, heutagogy and inquiry-based learning, and a holistic case study. The basic principles of the…
Descriptors: Asynchronous Communication, Creative Thinking, Critical Thinking, Interaction
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Jodion Siburian; Lely Mardiyanti; Ali Sadikin; Bibiana Kresensia Br. Tarigan; Dian Arisandy Eka Putra Sembiring – Educational Process: International Journal, 2025
Background/purpose. Innovative thinking and meta-skills are needed to solve difficult problems in the 21st century, but standard training techniques often fail. The fact that only 6% of pupils are innovative thinkers highlights a major educational gap. The GENICS learning approach (Grouping, Exploring, Discussion, Individual Activity, Combining,…
Descriptors: Teaching Models, Creative Thinking, Problem Based Learning, Instructional Effectiveness
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Sri Wahyuni; Iin Hindun; N. Nurwidodo – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The 21st-century competencies--particularly creative thinking and collaborative skills--among junior high school students in Indonesia was underdevelopment. Science-Biology learning is still dominated by conventional, teacher-centered methods that limit student engagement and higher-order thinking. Although the Kurikulum Merdeka promotes the use…
Descriptors: Science Education, Creative Thinking, Student Projects, Active Learning
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Indah Praminingsih; Mieke Miarsyah; Tri Handayani Kurniati – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
The ability to think critically and creatively is a capability that must be possessed by student in this century. This ability is needed to adjust to changes, it takes habit in bringing up new ideas to solve various problems that occur. This study aims to determine the effect of the Problem-Based Learning (PBL) model with the brainstorming method…
Descriptors: Active Learning, Student Projects, Brainstorming, Critical Thinking
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