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Coyne, John P. – Journal of Creative Behavior, 1989
Ten ways to evaluate new software product ideas are presented, such as talking with computer user groups and advertising the product before development to determine consumer interest. Ten methods for generating new product ideas are also offered, including reading material on the fringe of one's work and soliciting opinions of potential clients.…
Descriptors: Computer Software, Creative Thinking, Creativity, Discovery Processes
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Proctor, Tony – Journal of Creative Behavior, 1991
This article describes 2 experiments conducted with a computer-aided problem-solving tool called BRAIN, involving 30 adults of varying backgrounds and 15 organizational executives. The BRAIN program encourages users to discover partially and fully formulated insights, through iterative generation of word lists and meaningful statements. Eighty…
Descriptors: Computer Oriented Programs, Computer Software, Creative Thinking, Creativity
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Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
Langston, M. Diane – 1986
Many people are interested in computer aids to rhetorical invention and want to know how to evaluate an invention aid, what the criteria are for a good one, and how to assess the trade-offs involved in buying one product or another. The frame of reference for this evaluation is an "old paradigm," which treats the computer as if it were…
Descriptors: Artificial Intelligence, Authoring Aids (Programing), Cognitive Processes, Computer Assisted Instruction