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Shah, Bhagyashree; Gustafsson, Erik – Journal of Creative Behavior, 2021
The current study aimed to investigate whether age, gender, and testing environment may have an effect on children's creativity in a real-life setting. Participants included 111 children aged from seven to eleven years. They were given one verbal (Guilford's Alternative Uses Task) and one figural (Test for Creative Thinking-Drawing Production)…
Descriptors: Age Differences, Gender Differences, Testing, Physical Environment
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Cheung, Ping Chung; Lau, Sing – Creativity Research Journal, 2013
The Wallach-Kogan Creativity Tests were translated into Chinese and later fully computerized for research in Hong Kong. The normative data of two cohorts (1994 and 2002) of school children were employed to test the hypothesis that growth in creative thinking occurs in a society or culture during a period of education and curriculum reforms that…
Descriptors: Creativity, Gender Differences, Educational Change, Curriculum Development
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Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games
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Rostan, Susan M. – Journal of Creative Behavior, 2005
This study focuses on behavior associated with young art students' developing artistic talent ("skills and art-making behavior") and creativity ("personal expressions of visual information"). The study examines the role of personal expertise in a student's development of problem finding, domain-specific technical skill,…
Descriptors: Expertise, Imagination, Talent, Art Education