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Luecha Ladachart; Visit Radchanet; Wilawan Phothong; Ladapa Ladachart – Research in Science & Technological Education, 2024
Integrating science, technology, engineering, art, and mathematics (STEAM) education has become an emphasis in many countries' K-12 curricula. Design-based learning is an instructional approach that allows students to learn STEAM in more integrated ways than the traditional method. Using design thinking as a pedagogical framework, design-based…
Descriptors: Foreign Countries, Middle School Students, Grade 8, STEM Education
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Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
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Nuha, Muhammad 'Azmi; Waluya, S. B.; Junaedi, Iwan – International Journal of Instruction, 2018
Creative thinking is very important in the modern era so that it should be improved by doing efforts such as making a lesson that train students to pose their own problems. The purposes of this research are (1) to give an initial description of students about mathematical creative thinking level in Problem Posing Model with Lesson Study approach…
Descriptors: Mathematics Instruction, Creativity, Creative Development, Creative Thinking
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Lazar, Ruth S. – Education, 1972
Described is an elective course in Creative Thinking in the Maple Heights, Ohio, school system. (MB)
Descriptors: Course Descriptions, Course Objectives, Creative Development, Creative Thinking
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Kurtzberg, Richard L.; Reale, Amelia – Journal of Creative Behavior, 1999
A study investigated whether it would be possible to increase creative output of 43 eight-graders by teaching a portion of the Future Problem Solving (FPS) process, the identification of problems, as part of a middle school curriculum. Results indicated that fluency and flexibility could be taught utilizing the FPS process. (Author/CR)
Descriptors: Creative Development, Creative Thinking, Creativity, Curriculum