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Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
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Kapoor, Hansika – Creativity Research Journal, 2015
This study associates the subclinical dark triad (DT) of personality--narcissism, psychopathy, and Machiavellianism, and their composite--with negative creativity. An instrument developed by the author assessed the likelihood of engaging in creativity, where negative creativity was defined as an act that is original and useful to the individual.…
Descriptors: Creativity, Correlation, Personality Measures, Psychopathology
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Fearon, Danielle D.; Copeland, Daelynn; Saxon, Terrill F. – Creativity Research Journal, 2013
The purpose of this study was to examine the relationship between parenting styles and creativity among a sample of Jamaican students and their parents. A total of 54 parents and 66 students participated in the study. Results revealed that the authoritarian style of parenting is the most salient predictor of creativity in children and that this…
Descriptors: Foreign Countries, Parenting Styles, Creativity, Correlation
Robinson, Joyce Robin – ProQuest LLC, 2011
The purpose of this study was to examine relationships among environmental influences, changes in domain specific knowledge, and changes in tolerance of ambiguity as well as changes in creativity of individuals majoring in fashion design at four-year universities. This study was based on the confluence theoretical approach which holds that…
Descriptors: Music, Family Characteristics, Figurative Language, Environmental Influences
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Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games
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Russ, Sandra W. – New Directions for Child Development, 1996
Reviews the major literature on creative processes in children that should be predictive of adult creativity, focusing on affective processes and children's play. Describes Russ's (1993) model of affect and creativity, and cognitive processes, personality processes, and affective processes important in creativity. Discusses theories of play,…
Descriptors: Adults, Affective Behavior, Children, Cognitive Development
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Dollinger, Stephen J. – Journal of Creative Behavior, 2003
This study examined two neglected dispositional contributions to creativity, needs for uniqueness and cognition, in 150 undergraduates. Results indicated individuals high in the needs of uniqueness and cognition evidenced more creative past accomplishments and produced richer visual and verbal products, more individualistic photo essays, and more…
Descriptors: Achievement Need, Cognitive Ability, College Students, Creative Development
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Milgram, Roberta M.; Hong, Eunsook – Roeper Review, 1993
Results of an 18-year longitudinal study of 48 Israeli high school students who were seniors at the study's start suggest that measures of creative thinking and creative leisure activities were more important than school-oriented predictors of intelligence and school grades in predicting creative attainments in adults. (DB)
Descriptors: Academic Achievement, Adults, Creative Development, Creative Thinking
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Rostan, Susan M. – Journal of Creative Behavior, 2005
This study focuses on behavior associated with young art students' developing artistic talent ("skills and art-making behavior") and creativity ("personal expressions of visual information"). The study examines the role of personal expertise in a student's development of problem finding, domain-specific technical skill,…
Descriptors: Expertise, Imagination, Talent, Art Education