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Mevarech, Zemira R.; Paz-Baruch, Nurit – Metacognition and Learning, 2022
The purpose of the present study was to explore the extent to which students with different levels of creativity also differ in their implementation of metacognitive and meta-creative processes. Participants included 221 students in Grades 4, 5, and 6 (104 girls, 117 boys; mean age = 10.5; SD = 0.84). Creativity was assessed using the Unusual Uses…
Descriptors: Metacognition, Creativity, Elementary School Students, Creative Thinking
Denis Dumas; Selcuk Acar; Kelly Berthiaume; Peter Organisciak; David Eby; Katalin Grajzel; Theadora Vlaamster; Michele Newman; Melanie Carrera – Grantee Submission, 2023
Open-ended verbal creativity assessments are commonly administered in psychological research and in educational practice to elementary-aged children. Children's responses are then typically rated by teams of judges who are trained to identify original ideas, hopefully with a degree of inter-rater agreement. Even in cases where the judges are…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
Tekin Guler – Journal of Baltic Science Education, 2025
The current study examines the impacts of scenario-based science activities on the scientific creativity and reflective thinking skills of fourth-grade students in primary school. Therefore, it was carried out in a primary school in Yozgat city center during the 2023-2024 Academic Year. An experimental group (24 students [13 girls, 11 boys]) and a…
Descriptors: Grade 4, Elementary School Students, Science Education, Thinking Skills
Robert W. Maloy; Sai Gattupalli; Sharon A. Edwards – Mathematics Teacher: Learning and Teaching PK-12, 2024
How can elementary students use Google Slides to enhance their math problem-solving skills and creativity? Usable Math offers slideshows that pose a problem, provide hints, and ultimately reveal a solution. The intent of these slideshows is to provide extended opportunities to understand and practice mathematics skills. In this fourth-grade…
Descriptors: Grade 4, Mathematics Education, Peer Teaching, Student Developed Materials
Chotika Wanglang; Kobkiat Sraubon; Pallop Piriyasurawong – Higher Education Studies, 2024
This research aims to develop a combining game-based learning with design thinking using block-based programming to enhance computational thinking and creative games for primary students and will be referred to as game-based learning from now on. The purpose of this research is to 1) develop a model for game-based learning, 2) develop the system…
Descriptors: Game Based Learning, Design, Thinking Skills, Programming
Stephanie T. Holmberg – ProQuest LLC, 2024
This instrumental mixed methods case study investigated Grades 3-5 classroom teachers' perceptions of teaching for creativity and the effects of a researcher-developed, one-day, online professional development creativity module intervention within a suburban school district in south-central Pennsylvania. Creativity has been identified as a…
Descriptors: Elementary School Teachers, Grade 3, Grade 4, Grade 5
Agnoli, Sergio; Pozzoli, Tiziana; Mancini, Giacomo; Franchin, Laura; Mastria, Serena; Corazza, Giovanni Emanuele – Journal of Creative Behavior, 2022
Creative potential is a set of multidimensional resources concerning the latent ability to produce original and adaptive work. Confluent theoretical models, in particular, stated that, in order to express creative potential in an effective way, resources should converge and interact efficiently. Within such a confluent framework, the present study…
Descriptors: Emotional Intelligence, Intervention, Creativity, Fairy Tales
Schoevers, Eveline M.; Kroesbergen, Evelyn H.; Kattou, Maria – Journal of Creative Behavior, 2020
Creativity is an understudied topic in elementary school mathematics research. Nevertheless, we argue that creativity plays an important role in mathematics, but that more research is needed to understand this relation. Therefore, this study aimed to investigate this relation, specifically between domain-general creativity, domain-specific…
Descriptors: Creativity, Mathematics Skills, Elementary School Students, Grade 4
Erkan, Hayriye; Duran, Meltem – Science Insights Education Frontiers, 2023
The aim of this study is to determine the effects of STEM activities carried out with the flipped learning model within the scope of science class on the scientific creativity, perceptions about STEM, and attitudes towards STEM of 4th grade primary school students and to reveal students' opinions about the learning process. The sample of this…
Descriptors: Elementary School Students, Grade 4, Foreign Countries, STEM Education
Yuexin Zhang; Sandra Rosen; Meihao Chen; Jianhui Du; Li Cheng; Chang Liu – Journal of Developmental and Physical Disabilities, 2021
This study aimed to investigate the perceptions of students with visual impairments (VIs) about their classroom environments; the creativity level of students with VIs; and the influence of classroom environments on the development of students' creativity. This study used the "Creative Classroom Environment Scale for School for The…
Descriptors: Foreign Countries, Students with Disabilities, Asians, Visual Impairments
Ertürkler, Aysen; Bagci, Hakan – Educational Research and Reviews, 2019
The aim of this study is to reveal a new and unique technique that can be used in music lessons and other courses and to determine the impact of the Enriched Creative Activities Program with the Aytürk Technique, which was developed by Ertürkler, on the creative thinking abilities of students. The study was designed according to a pretest-posttest…
Descriptors: Creative Activities, Creativity, Music, Music Education
Leiny Garcia; Miranda Parker; Mark Warschauer – Computer Science Education, 2024
Background and Context: Despite the growing initiatives in K-12 computer science (CS), there is a continued disparity in the participation of Latinx and multilingual students, a historically underrepresented group in computing. The inequitable participation may be understood by examining students' early development of CS attitudes. Objective: This…
Descriptors: Coding, Student Attitudes, Grade 4, Elementary School Students
Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Fink, Andreas; Reim, Thomas; Benedek, Mathias; Grabner, Roland H. – Journal of Creative Behavior, 2020
This study investigated the effects of different types of creativity interventions on different facets of creative potential, also including more school-related creativity demands. In a sample of 77 fourth-graders in the age between 9 and 12 years, we administered a verbal and a figural creativity training, realized in two school lessons over two…
Descriptors: Creative Development, Creativity, Intervention, Grade 4
Kelly C. Berthiaume; Selcuk Acar; Denis Dumas – Grantee Submission, 2024
Despite decades of research, the creative process remains to be fully understood, and most theories and empirical evidence focus on adults' creativity. Without understanding children's creative processes, the generalizability of these theories is questionable, which is crucial for teaching, learning, and parenting. However, studying children's…
Descriptors: Elementary School Students, Middle School Students, Grade 3, Grade 4