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Sy-Chyi Wang; Chen-Kung Huang – Problems of Education in the 21st Century, 2024
This study examines the integration of University Social Responsibility (USR) into higher education through a case study of the "Creativity Design" course at National Chiayi University. The course, supported by Taiwan's National Science and Technology Council, aimed to address challenges faced by Haomeili, a remote village facing the…
Descriptors: Universities, School Responsibility, Social Responsibility, Rural Areas
Yuan-Cheng Chang; Yu-Fang Chen; Ya-Ting Cheng; Kuo-Pin Chao – Educational Research and Reviews, 2024
This study aims to explore the impact of dual learning on preschool teachers' thriving at work and creative performance, and whether preschool teachers' thriving at work acts as a mediating factor in the relationship between dual learning and teachers' creative work. The participants were preschool teachers from Taiwan. Convenience sampling was…
Descriptors: Foreign Countries, Preschool Teachers, Learning Theories, Discovery Learning
Shang-Pin Li; Chih-Cheng Huang – Asia Pacific Journal of Education, 2024
The main purpose of this study was to discuss the effects of positive psychological characteristics on the individual creativity of technological university students. First, this study investigated the relationship between positive psychological characteristics, individual creativity, creative self-efficacy, and hope. Second, surveys were…
Descriptors: Foreign Countries, College Students, Technology Education, Positive Attitudes
Yeh, Yu-chu; Ting, Yu-Shan; Chiang, Jui-Ling – Educational Technology & Society, 2023
Creativity mindset (CM), grit, and self-determination have been defined as critical motivational variables affecting learners' self-efficacy. Therefore, this study pioneers the examination of the relationship between these motivational variables and creativity self-efficacy (CSE) during game-based learning. A Creativity Mindset Inventory (CMI) and…
Descriptors: Individual Development, Self Determination, Self Efficacy, Game Based Learning
Horng, Ruey-Yun; Wang, Ching-Wen; Yen, Yung-Chieh; Lu, Chia-Ying; Li, Chien-Tao – Creativity Research Journal, 2021
Conceptual combination is proposed as the mental activity by which imagination produces new ideas in creative processes. Two parallel forms of the imagination test were constructed based on conceptual combination theory. Each test comprises eighteen unrelated noun-noun pairs. For each pair, an original idea is required. The test-retest reliability…
Descriptors: Imagination, Alternative Assessment, Creativity Tests, Cognitive Processes
Sun, Yikang; Lin, Po-Hsien; Lin, Rungtai – Education Sciences, 2021
The purpose of this research is to: (1) clarify the scope and connotation of the OPOP (One Product/Project/Performance, One Paper) model comprehensively; (2) show its application in design and creative teaching; (3) introduce this model to more people. First, the author reviews the design doctoral education system and its shortcomings and analyzes…
Descriptors: Design, Doctoral Programs, Masters Programs, Teaching Models
Kim, Kyung Hee – Roeper Review, 2021
Asian culture has been test-centric for over 1,400 years. U.S. education has been since the 1990s. Based on Kim's creative Climates, Attitudes, and Thinking skills (CATs), creativity indicators were developed using the 2015 PISA questionnaires. Study I examined: (1) relationships between students' PISA science scores and CATs; (2) differences…
Descriptors: Foreign Countries, Creativity, Achievement Tests, International Assessment
Chang, Yu-Shan; Chou, Chia-Hui; Chuang, Meng-Jung; Li, Wen-Hung; Tsai, I.-Fan – Interactive Learning Environments, 2023
This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest--post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant…
Descriptors: Foreign Countries, Computer Simulation, Creativity, Design
Wang, Hsiao-Han – International Society for Technology, Education, and Science, 2022
Over the decades, digital technology, social media, online streaming and subscription has changed the global music industry. Music nowadays can be created, produced, disseminated, exhibited and consumed online via the Internet. Taiwan Ministry of Culture has made a lot of efforts by launching subsidy program since 2007, holding music awards such…
Descriptors: Foreign Countries, Music, Musicians, Skill Development
Pui Yi Mok; Hsueh-Hua Chuang; Ming-Min Cheng; Thomas J. Smith – Journal of Creative Behavior, 2025
Considering the pivotal role of creativity across various eras and the rapid integration of Artificial Intelligence (AI) in both creative processes and education, this study introduces and provides validity evidence for the AI-assisted Creativity Questionnaire (AICQ). This new 16-item instrument aims to quantify human creative potential in…
Descriptors: Artificial Intelligence, Creativity, Technology Integration, Intelligent Tutoring Systems
Kuo, Tsung-Hsien; Tien, Han-Kuang – Education & Training, 2022
Purpose: The content of training (art-based method) and instructional strategies (blended learning) can improve business school students' creativity and attempts to determine how training can be maintained using longitudinal tracking. The study aims to answer (1) whether the incorporation of art-based methods enhances the creativity of students…
Descriptors: Creativity, Business Administration Education, Student Characteristics, Art Activities
Chen, Tan-I; Lin, Shih-Kai; Chung, Hung-Chang – Journal of Baltic Science Education, 2023
The combination of education and robots is becoming an increasingly important issue. Although researchers have conducted some studies on educational robotics in STEM education at the undergraduate level, no research examined the effects of gamified educational robotics on participants' motivation and creativity. Therefore, this study examines the…
Descriptors: College Students, Foreign Countries, STEM Education, Robotics
Kao, Chen-Yao – Educational Psychology, 2022
This research aimed to examine the differential effects of simile and metaphor on creativity. In the main study, 123 participants were recruited from a university in Taiwan. A within-subjects experimental design was used to investigate how variables related to simile and metaphor influenced these participants' fluency and originality scores. As…
Descriptors: Figurative Language, Creativity, Foreign Countries, Verbal Communication
Chang, Yu-Shan – Educational Studies, 2022
This study explored the influence of Virtual Reality (VR) on Engineering Design (ED) creativity. This study adopted a quasi-experimental design with a pre-test and post-test. A teaching experiment was conducted in a high school in Taipei City, Taiwan. The main findings were: 1) the use of VR in ED instruction moderately and positively affected ED…
Descriptors: Computer Simulation, Engineering Education, Design, Creativity
Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development