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Kimberly Maslin; Karen Murcia; Susan Blackley; Geoff Lowe – Australian Educational Researcher, 2025
Fostering young children's creativity is a desired outcome of STEM learning experiences. Such experiences often incorporate hands-on activities that encourage agency, curiosity, and experimentation. While educators generally have a good understanding of how to nurture creativity within a physical learning environment, less is known about…
Descriptors: STEM Education, Creativity, Electronic Learning, Learning Experience
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Hershkovitz, Arnon; Sitman, Raquel; Israel-Fishelson, Rotem; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Interactive Learning Environments, 2019
Many worldwide initiatives consider both creativity and computational thinking as crucial skills for future citizens, making them a priority for today's learners. We studied the associations between these two constructs among middle school students (N = 57), considering two types of creativity: a general creative thinking, and a specific…
Descriptors: Creativity, Creative Thinking, Computation, Computer Assisted Instruction
Natalie Sarah Evans – ProQuest LLC, 2021
The current study examined the impact of experiencing either a guided play or direct instruction learning environment on causal learning, curiosity, and divergent thinking. Forty-three children (age 4- to 6-years) participated in an online experiment in which they completed a causal learning task in either guided play or direct instruction…
Descriptors: Preschool Children, Elementary School Students, Play, Game Based Learning
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Siu-Cheung Kong; Yi-Qing Wang – British Journal of Educational Technology, 2021
This study expands the scope of cognitive evaluation theory (CET) with flow theory by providing a potential explanation for the missing link between motivation and motivational outcomes of students in visual programming learning. It aims to investigate how parental roles impact young students' flow experience in learning from the parents' point of…
Descriptors: Elementary School Students, Parents, Parent Influence, Parent Participation
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Helfer, Jason A. – Parenting for High Potential, 2015
Historically, music programs in K-12 schools have emphasized performance opportunities for children and young people. Until the release of the 1994 National Standards in Music, targeted instruction in composition was frequently overlooked due to the emphasis on performance as well as the expectations of what a school music program ought to produce…
Descriptors: Musical Composition, Music, Teaching Methods, Music Education
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Robbins, Tina L.; Kegley, Kathleen – Thinking Skills and Creativity, 2010
Although the importance of teaching creativity in higher education has been widely recognized, empirical research addressing the success of such attempts, has been scant. The purpose of this study is to develop and evaluate the effects of an online Creative Thinking Program. The program included a series of modules whose design, content and…
Descriptors: Electronic Learning, Creativity, Self Efficacy, Educational Media
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Sullivan, Florence R. – Educational Technology & Society, 2011
This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…
Descriptors: Group Dynamics, Inquiry, Grade 6, Creative Thinking
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Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
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Muirhead, Brent – Educational Technology & Society, 2007
In this article, the author provides a concise discussion on creativity, defining the term, sharing theoretical background information and offering insights into promoting creativity in online university classes. Emphasis will be placed on relevant ways to integrate creativity into instructional activities across the academic disciplines. He…
Descriptors: Teaching Methods, College Instruction, Creativity, Online Courses
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Silvern, Steven B. – Childhood Education, 1988
Demonstrates how the LOGO computer language's flexibility can be used to stimulate children's creativity, while its structured nature helps develop problem-solving skills. Stresses the use of exercises involving the transformation of simple patterns as a means of encouraging creativity. (SKC)
Descriptors: Children, Computer Assisted Instruction, Computer Uses in Education, Creative Thinking
Montgomery, Diane; Overton, Robert; Bull, Kay S.; Kimball, Sarah; Griffin, John – 1999
This paper discusses techniques and resources to use to stimulate creativity through a web site for several "generations" of gifted and talented learners. To organize a web site to stimulate creativity, two categories of development issues must be considered: intrinsic person variables, and process variables such as thinking skills,…
Descriptors: Computer Assisted Instruction, Creative Development, Creative Thinking, Creativity
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Nold, Ellen W. – College Composition and Communication, 1975
Computers can be programed for humanistic objectives.
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science, Computers
Weinstein, Norman – Educom Review, 1999
Suggests that to best appreciate technology, one should be able to leap between aesthetic and technological mindsets, between poetry and computers. Illustrates how the inevitable breakdowns in technologically-assisted learning can be used as opportunities to "flex one's creativity." (AEF)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Creative Thinking, Creativity
Wallach, Michael A. – 1966
In a discussion of human institutions and modes of conduct, a basic analytical shift from absolutism to relativism is noted. From this frame of reference the conceptual changes in mathematics, the sciences, and esthetics are reviewed. The paper also discusses the implications of this change for the psychology of human thinking and for children's…
Descriptors: Art, Children, Cognitive Processes, Computer Assisted Instruction
Shank, Gary; And Others – Educational Technology, 1994
Introduces the concept of abductive reasoning; discusses its importance for instructional designers in education; and describes the development of a computer program called the Abductive Reasoning Tool (ART) that helps students learn and understand abductive logic. Highlights include abduction and creativity, and field-testing ART with…
Descriptors: Adult Learning, Computer Assisted Instruction, Computer Software Development, Courseware
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