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Eran Hadas; Arnon Hershkovitz – Journal of Learning Analytics, 2025
Creativity is an imperative skill for today's learners, one that has important contributions to issues of inclusion and equity in education. Therefore, assessing creativity is of major importance in educational contexts. However, scoring creativity based on traditional tools suffers from subjectivity and is heavily time- and labour-consuming. This…
Descriptors: Creativity, Evaluation Methods, Computer Assisted Testing, Artificial Intelligence
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Case, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents an experimental first-year seminar that uses game-based learning to develop the creative problem-solving abilities of first-year college students at a mid-sized university. A discussion on how the computer game, "The Witness," was incorporated into the first-year seminar is given along with an overview of teaching…
Descriptors: Computer Games, Game Based Learning, Problem Solving, Creative Thinking
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Rohaeti, Euis Eti; Bernard, Martin; Primandhika, Restu Bias – Journal on Mathematics Education, 2019
This research is a merged descriptive and quasi-experiment research aimed to describe students' creativity in developing interactive learning media with Visual Basic Application for Excel. Besides that, it had done to review students' ability which learning used open-ended Visual Basic Application for Excel compared with the other students' which…
Descriptors: Mathematics Instruction, Experimental Groups, Control Groups, Creativity
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Kovalkov, Anastasia; Paassen, Benjamin; Segal, Avi; Gal, Kobi; Pinkwart, Niels – International Educational Data Mining Society, 2021
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to define and measure. In this paper, we make the journey from defining a formal creativity and applying the measure in a practical domain. The measure relies on core theoretical concepts in creativity theory, namely fluency, flexibility, and…
Descriptors: Creativity, Theory Practice Relationship, Evaluators, Specialists
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Smarkusky, Debra L.; Toman, Sharon A. – Information Systems Education Journal, 2016
Interdisciplinary teaching and interpretation of technology for various applications provides a challenging and engaging environment for students to enhance their creativity, critical thinking and problem-solving skills. This paper presents results of a joint effort between faculty in the Department of Information Sciences and Technology and the…
Descriptors: Interdisciplinary Approach, Music Education, Information Science, Teaching Methods
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Yildiz, Avni; Baltaci, Serdal; Demir, Betül Küçük – Universal Journal of Educational Research, 2017
Creativity has a significant role in individuals' lives. This research aims to examine the reflection of the learning process of analytic geometry concepts through GeoGebra software and its effect upon the development of preservice mathematics teachers' creative thinking skills. This effect is expected to make a significant contribution to the…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Creative Thinking
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Shawareb, Aseel – Journal of Instructional Psychology, 2011
The objective of the current study was to examine the effect of early computer experience, using quasi-experimental design, on creative thinking among Jordanian kindergarten children. It intended to answer two main research questions. First, does adding a computer to a kindergarten environment enhance children's creative thinking? Second, does…
Descriptors: Quasiexperimental Design, Computer Uses in Education, Computer Software, Foreign Countries
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Wegerif, Rupert; McLaren, Bruce M.; Chamrada, Marian; Scheuer, Oliver; Mansour, Nasser; Miksatko, Jan; Williams, Mriga – Computers & Education, 2010
This paper reports on an aspect of the EC funded Argunaut project which researched and developed awareness tools for moderators of online dialogues. In this study we report on an investigation into the nature of creative thinking in online dialogues and whether or not this creative thinking can be coded for and recognized automatically such that…
Descriptors: Creativity, Creative Thinking, International Programs, Coding
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Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
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Coyne, John P. – Journal of Creative Behavior, 1989
Ten ways to evaluate new software product ideas are presented, such as talking with computer user groups and advertising the product before development to determine consumer interest. Ten methods for generating new product ideas are also offered, including reading material on the fringe of one's work and soliciting opinions of potential clients.…
Descriptors: Computer Software, Creative Thinking, Creativity, Discovery Processes
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Proctor, Tony – Journal of Creative Behavior, 1991
This article describes 2 experiments conducted with a computer-aided problem-solving tool called BRAIN, involving 30 adults of varying backgrounds and 15 organizational executives. The BRAIN program encourages users to discover partially and fully formulated insights, through iterative generation of word lists and meaningful statements. Eighty…
Descriptors: Computer Oriented Programs, Computer Software, Creative Thinking, Creativity
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Purcell, Royal – Library Software Review, 1991
Discussion of indexing focuses on the possibilities of fully automated indexing. Topics discussed include controlled indexing languages such as subject heading lists and thesauri, free indexing languages, natural indexing languages, computer-aided indexing, expert systems, and the need for greater creativity to further advance automated indexing.…
Descriptors: Access to Information, Automatic Indexing, Computer Software, Creative Thinking
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Glogoff, Stuart – Journal of Academic Librarianship, 1994
Describes the development of a Staff Creativity Lab at the University of Arizona library that was designed to help foster an atmosphere that encourages creative thinking by learning to use different microcomputers and new software and to develop new skills over networks. The selection of hardware and software is also discussed. (Contains eight…
Descriptors: Academic Libraries, Computer Networks, Computer Software, Creative Thinking
Kesselman, Martin – Wilson Library Bulletin, 1994
Describes tools and techniques that can be used to increase creativity in libraries. Highlights include idea files; brainstorming, in groups or as individuals; mind mapping; checklists; idea processing software; new age techniques such as brain integration and flotation tanks; and an annotated bibliography of six books on idea techniques. (LRW)
Descriptors: Annotated Bibliographies, Check Lists, Computer Software, Creative Activities
Kenney, Brian – School Library Journal, 2005
This article features ImaginOn: The Joe and Joan Martin Center," a learning facility wherein students are provided with an original approach to education, learning, and the arts. ImaginOn is a joint venture of the Public Library of Charlotte & Mecklenburg County (PLMC) and the Children's Theater of Charlotte. ImaginOn's mission is to "bring…
Descriptors: Public Libraries, Imagination, Creative Thinking, Creativity
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