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Kai Wang; Boxiang Dong; Junjie Ma – Creativity Research Journal, 2024
In crowdsourcing ideation websites, companies can easily collect large amount of ideas. Screening through such volume of ideas is very costly and challenging, necessitating automatic approaches. It would be particularly useful to automatically evaluate idea novelty since companies commonly seek novel ideas. Four computational approaches were…
Descriptors: Novelty (Stimulus Dimension), Creativity, Concept Formation, Creative Thinking
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Ramankulov, Sherzod; Usembaeva, Indira; Berdi, Dinara; Omarov, Bakhitzhan; Baimukhanbetov, Bagdat; Shektibayev, Nurdaulet – International Journal of Environmental and Science Education, 2016
Information and communication technologies are an effective means of formation of the creative potential of future physics teachers, as with their science-based application in the educational process at the university they allow fully activating learning activities of students, and provide conditions for their creative self-realization in the…
Descriptors: Creativity, Foreign Countries, Science Teachers, Physics
Shively, Candace Hackett – Learning & Leading with Technology, 2011
Creativity matters. A shared vocabulary and lens for creativity helps teachers and students know what it means to "be creative" and where to start. J. P. Guilford's FFOE model of divergent thinking from the 1950s offers four dimensions to describe creativity: (1) Fluency; (2) Flexibility; (3) Originality; and (4) Elaboration. FFOE makes time spent…
Descriptors: Creativity, Student Projects, Creative Thinking, Creative Teaching
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Kim, SugHee; Chung, KwangSik; Yu, HeonChang – Journal of Creative Behavior, 2013
The purpose of this paper is to propose a training program for creative problem solving based on computer programming. The proposed program will encourage students to solve real-life problems through a creative thinking spiral related to cognitive skills with computer programming. With the goal of enhancing digital fluency through this proposed…
Descriptors: Creativity, Problem Solving, Training, Programming
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Shawareb, Aseel – Journal of Instructional Psychology, 2011
The objective of the current study was to examine the effect of early computer experience, using quasi-experimental design, on creative thinking among Jordanian kindergarten children. It intended to answer two main research questions. First, does adding a computer to a kindergarten environment enhance children's creative thinking? Second, does…
Descriptors: Quasiexperimental Design, Computer Uses in Education, Computer Software, Foreign Countries
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Mellor, Liz – Music Education Research, 2008
This article investigates computer-based music composition using the CD Rom "Dance eJay" with pupils from a secondary school setting (13-15 years). Three issues are explored: the extent to which participants adopted different strategies during the composition process, how the strategies differed with respect to prior experience of formal…
Descriptors: Creativity, Music Education, Musical Composition, Secondary School Students
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Silvern, Steven B. – Childhood Education, 1988
Demonstrates how the LOGO computer language's flexibility can be used to stimulate children's creativity, while its structured nature helps develop problem-solving skills. Stresses the use of exercises involving the transformation of simple patterns as a means of encouraging creativity. (SKC)
Descriptors: Children, Computer Assisted Instruction, Computer Uses in Education, Creative Thinking
Yoerg, Kim – Arts & Activities, 2002
Describes an art unit for middle school students where they created their own original pattern through the use of "ClarisWorks Paint." Discusses the procedure for the project and the evaluation used at the end of the unit. Emphasizes the importance of learning about computers. (CMK)
Descriptors: Art Education, Computer Uses in Education, Creative Thinking, Creativity
Weinstein, Norman – Educom Review, 1999
Suggests that to best appreciate technology, one should be able to leap between aesthetic and technological mindsets, between poetry and computers. Illustrates how the inevitable breakdowns in technologically-assisted learning can be used as opportunities to "flex one's creativity." (AEF)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Creative Thinking, Creativity
Kenney, Brian – School Library Journal, 2005
This article features ImaginOn: The Joe and Joan Martin Center," a learning facility wherein students are provided with an original approach to education, learning, and the arts. ImaginOn is a joint venture of the Public Library of Charlotte & Mecklenburg County (PLMC) and the Children's Theater of Charlotte. ImaginOn's mission is to "bring…
Descriptors: Public Libraries, Imagination, Creative Thinking, Creativity
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Passig, David; Eden, Sigal – American Annals of the Deaf, 2000
A study investigated whether rotating three-dimensional objects using virtual reality would affect flexible thinking in 14 children (ages 8-11) with hearing impairments. Children played virtual 3-D Tetris individually, 15 minutes once weekly over 3 months. Before-and-after testing showed significantly improved flexible thinking in the experimental…
Descriptors: Adolescents, Children, Childrens Games, Computer Simulation
Harkow, Rosa M. – 1996
This practicum project used a combination of strategies to improve creative thinking skills in second- and third-grade gifted students. Sixteen students were targeted for the intervention. Over a 12-week implementation period, students participated in 90-minute interventions twice weekly. The intervention was comprised of 30-minute creative…
Descriptors: Computer Software, Computer Uses in Education, Creative Thinking, Creative Writing
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Davidson, Lyle – Music Educators Journal, 1990
Maintains that creativity is enhanced when students are given responsibility for their own learning. Identifies factors necessary for the fostering of creativity: computers, sound as the language of instruction, and a supportive classroom environment. Focuses on the necessity of maintaining a supportive environment, and suggests ways to create a…
Descriptors: Classroom Environment, Classroom Techniques, Computer Uses in Education, Creative Thinking
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McLeay, Heather; Abas, Jan – Mathematics in School, 1991
Described are some classroom experiences teaching the concept of symmetry by having students create frieze patterns using the computer software "mosaic." Examples produced by 14-year-old students are presented, and student thinking in developing the friezes is discussed. (MDH)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Creative Thinking, Creativity
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Liu, Min – Journal of Educational Computing Research, 1998
Describes a study that examined whether engaging elementary school students in hypermedia authoring would promote their creative thinking. Highlights include Logo programming language; the Torrance Tests of Creativity Thinking; performance assessment; interviews and observations; ability levels; collaborative versus individual learning; and…
Descriptors: Ability Grouping, Academic Ability, Analysis of Variance, Authoring Aids (Programming)