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Using Performative Objects to Foster Creativity in an Education Setting to Tackle Complex Challenges
Cathrine Winther; Søsser Brodersen – Design and Technology Education, 2025
Creativity is often seen as something that occurs primarily during the ideation phase of design processes. However, this article argues that there is significant potential in enhancing creativity in the early stages and that this can contribute to youth learning and tackling complex challenges. Using a Danish educational setting as a starting…
Descriptors: Creativity, Foreign Countries, Design, High School Students
Lars Dahl Pedersen – Journal of Dance Education, 2025
Research on creative dance education has indicated that students can take risks and improvise when the teacher relinquishes control through an open and explorative approach. I add to the discussion by exploring the unexpected and spontaneous episodes when teaching dance improvisation in settings outside dance education. Based on empirical material…
Descriptors: Creativity, Dance Education, Creative Activities, Dance
Saris, Brenda; Doyle, Stephanie; Loveridge, Judith – International Journal of Art & Design Education, 2023
Previous theoretical frameworks used to research and explain creative design processes tend to privilege individual expression and not address the context in which the process occurs. This is problematic due to the ways in which creative activities are embedded in and shaped by socio-cultural and historic contexts. In this article we focus on the…
Descriptors: Creativity, Design, Self Expression, Creative Activities
Ning Zou; Qing Gong; Xiaolin Li; Zihan Zhao; Chunlei Chai – Creativity Research Journal, 2024
This study investigates the design method of integrating design resources and design materials with an explanation of the foundations of cultural psychology. It focuses on the integration of design resources and design materials in product creative design. This article outlines the design process of integrating design resources and design…
Descriptors: Design, Cultural Influences, Psychological Characteristics, Creativity
The Design and Development of a Magic-Based Teaching Method in Facilitating Creative Design Thinking
Tong Li; Lawrence E. McCalla – International Journal of Designs for Learning, 2020
This design case introduces a design and development process of using magic performance as a method to facilitate students' creative design thinking in user-centered design. Magic performance is used not only as a creativity stimulus for facilitating design flexibility but also as a guiding tool for facilitating the design process. Specifically,…
Descriptors: Creative Teaching, Creative Thinking, Design, Creativity
Liudmyla, Dykhnych; Olena, Karakoz; Yana, Levchuk; Svitlana, Namestiuk; Olena, Yasynska – Journal of Curriculum and Teaching, 2022
The rapid development of science, technology, and digital multimedia has made adjustments in all areas of design. Its ramifications and forms are deeply influenced by digital media, making new demands on teaching. A renewed society regulates new modes of teaching to produce applicants capable of adapting to the development of modern society and…
Descriptors: Design, Higher Education, Clothing, Technology Uses in Education
Sawyer, R. Keith – Cognition and Instruction, 2022
Material artifacts play an important role in many learning environments. Such artifacts can include sketches, manipulatives, 3D models, toys and games, or the scrap materials found in makerspaces. Some theorists have argued that material artifacts, even though they do not move or talk, should be considered to have autonomous agency and to interact…
Descriptors: Creativity, Creative Activities, Design, Studio Art
Loudon, Gareth – Higher Education Pedagogies, 2019
The 'Future of Jobs' report from the World Economic Forum highlights that creativity is one of the most important skills needed by the workforce. One way of enhancing the creativity of students undertaking STEM subjects is by taking inspiration from design disciplines. The product design curriculum has creativity at its heart and follows a product…
Descriptors: Design, STEM Education, Learning Strategies, Group Discussion
Bureekhampun, Suthasini; Techakarnjanakij, Kittikorn; Supavarasuwat, Piya – International Journal of Instruction, 2021
The objectives of the research were to investigate a creative learning promotion activity package for 30 Thai seven-year-old, first-grade school students. Secondly, to design a creative learning promotion activity package, followed by an assessment of the creative learning development process from a series of creative learning promotion…
Descriptors: Young Children, Grade 1, Elementary School Students, Creativity
Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
Peppler, Kylie; Wohlwend, Karen – Arts Education Policy Review, 2018
Recent advances in arts education policy, as outlined in the latest National Core Arts Standards, advocate for bringing digital media into the arts education classroom. The promise of such Science, Technology, Engineering, Arts, and Mathematics (STEAM)-based approaches is that, by coupling Science, Technology, Engineering, and Mathematics (STEM)…
Descriptors: STEM Education, Art Education, Design, Computer Science
Goldschmidt, Gabriela – Creativity Research Journal, 2016
For a long time, the creativity literature has stressed the role of divergent thinking in creative endeavor. More recently, it has been recognized that convergent thinking also has a role in creativity, and the design literature, which sees design as a creative activity a priori, has largely adopted this view: Divergent and convergent thinking are…
Descriptors: Evidence, Convergent Thinking, Creativity, Creative Thinking
Bevan, Bronwyn – Studies in Science Education, 2017
"Making" is a rapidly emerging form of educational practice that involves the design, construction, testing, and revision of a wide variety of objects, using high and low technologies, and integrating a range of disciplines including art, science, engineering, and mathematics. It has garnered widespread interest and support in both…
Descriptors: STEM Education, Science Education, Design, Problem Solving
Aboimova, Irina S.; Depsames, Lidia P.; Serova, Olga V.; Shcherbakova, Maria V.; Yakovleva, Svetlana I. – International Journal of Environmental and Science Education, 2016
The main goal of the Russian professional education becomes the preparation of competent, qualified graduates, who are able not only to put their knowledge and skills to use, but also make original nonstandard decisions in the situations happening in their professional activities. The process of the design students' creativity development requires…
Descriptors: Foreign Countries, Design, Creative Development, Creativity
Zakirova, Venera G.; Purik, Elza E. – International Journal of Environmental and Science Education, 2016
The current interest to the issue of this work lies in the fact that a professional competence of a designer needs highly developed abilities to create new and different projects of high aesthetic value in compliance with the current regulations. Image visualization abilities development needs special conditions encouraging personal creativity.…
Descriptors: Creativity, Creative Activities, Creative Development, Professional Training
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