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Showing 1 to 15 of 20 results Save | Export
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Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun – Higher Education Studies, 2025
This study aimed to synthesize and evaluate a STEAM Learning Ecosystem on Gamification System to Promote Innovators. The research was conducted in three phases: (1) synthesis, (2) development of the learning ecosystem, and (3) expert evaluation. The resulting ecosystem comprises three main elements: (1) STEAM Learning Ecosystem (Instructor,…
Descriptors: STEM Education, Art Education, Gamification, Innovation
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Francis Ankyiah – Studies in Art Education: A Journal of Issues and Research in Art Education, 2024
Drawing instruction in Ghanaian high school art education traditionally emphasizes observational and technical skills grounded in realism. However, contemporary drawing has evolved to prioritize innovative techniques, conceptual thinking, and process-oriented approaches. This phenomenological study aimed to understand Bolgatanga high school…
Descriptors: Foreign Countries, High School Students, Freehand Drawing, Art Education
Tricia J. Ngoon – ProQuest LLC, 2021
Broad exploration is often the best way to solve complex problems because the best solution might not come to mind first. Consequently, creative thinking, like simulated annealing, begins with a "hot" exploratory phase of broad solution search and gradually "cools" to exploitation and narrowing the search space. In solving…
Descriptors: Creative Thinking, Problem Solving, Cognitive Processes, Discovery Learning
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Simon Pietsch; Hugh Riddell; Carolyn Semmler; Nikos Ntoumanis; Daniel F. Gucciardi – Educational Psychology, 2024
SMART goals (specific, measurable, achievable, realistic, and timed) are advocated as the gold standard for goal setting. However, goals which are non-specific and exploratory, referred to as 'open goals', may be preferred in specific circumstances. In this pre-registered experiment, we compared SMART goals, compared to do-your-best (DYB), and…
Descriptors: Foreign Countries, Adults, Goal Orientation, Student Educational Objectives
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Kimmel, Michael; Hristova, Dayana – Creativity Research Journal, 2021
Recent voices in creativity research emphasize the vital role that processes of active engagement and interaction play. These distributed, interactivity-based, and ecological accounts critique the reduction of creativity to mental mechanisms and eschew the methodological individualism that underlies this view. Instead, they elevate socio-material…
Descriptors: Creativity, Creative Activities, Dance, Play
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Line Togsverd; Oline Pedersen – Scandinavian Journal of Educational Research, 2025
This paper contributes to the expanding body of research on Playful Learning (PL) within Higher Education (HE), offering an in-depth examination of narratives concerning student participation and engagement in PL emerging as educators reflect on their experiences with PL in Danish teacher education and social education. In attempt to nuance and…
Descriptors: Foreign Countries, Teacher Education, Interpersonal Competence, Higher Education
Hyeri Park – ProQuest LLC, 2021
Although a great deal of research has been conducted examining the relationship of domain knowledge or creative potential and creative achievement, there is still a lack of research on more comprehensive understanding on how much each of potential factors is related to individual's creative achievement. The current studies aimed to investigate…
Descriptors: Foreign Countries, Undergraduate Students, Creativity, Creative Development
Emit Snake-Beings; Andrew Gibbons; Ricardo Sosa – Teaching and Learning Research Initiative, 2024
This study explores learner engagement with Advanced Computational Thinking (ACT) in the New Zealand digital curriculum. "Advanced" in ACT refers to an expansive, transdisciplinary, and future-looking understanding of computational thinking (CT). ACT promotes CT beyond narrow modes of problem-solving (abstraction, algorithmic thinking,…
Descriptors: Computation, Thinking Skills, Shared Resources and Services, Learner Engagement
Natalie Sarah Evans – ProQuest LLC, 2021
The current study examined the impact of experiencing either a guided play or direct instruction learning environment on causal learning, curiosity, and divergent thinking. Forty-three children (age 4- to 6-years) participated in an online experiment in which they completed a causal learning task in either guided play or direct instruction…
Descriptors: Preschool Children, Elementary School Students, Play, Game Based Learning
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Clements, Douglas H.; Joswick, Candace – Instructional Science: An International Journal of the Learning Sciences, 2018
In reviewing the six articles within this "Instructional Science" special issue, we are reminded of Schoenfeld's ("Educ Res" 45(2):105-111, 2016) review of American Educational Research Association president-authored papers for the centennial celebration of AERA. There, he succinctly unveiled the content focus of AERA research…
Descriptors: Discovery Learning, Educational Research, Educational History, Educational Trends
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Tsai, Kuan Chen – in education, 2015
The purpose of this article is to propose a theoretical framework for creative education, which consists of three dimensions: initiation, operation, and content. I will first review the creativity literature in education, and then go on to demarcate three levels with several components that are necessary to a pedagogical practice for creative…
Descriptors: Creativity, Creative Development, Psychology, Models
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Darbellay, Frédéric; Moody, Zoe; Sedooka, Ayuko; Steffen, Gabriela – Creativity Research Journal, 2014
Interdisciplinary research can be defined as the practice of discovering new objects of knowledge beyond disciplinary borders. It often operates through the cross-fertilization and hybridization of concepts, theoretical frameworks, and methodological tools to enable the description, analysis, and understanding of the complexity of objects of study…
Descriptors: Interdisciplinary Approach, Creativity, Research, Discovery Learning
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Lubart, Todd; Zenasni, Franck; Barbot, Baptiste – International Journal for Talent Development and Creativity, 2013
This article presents the concept of creative potential and its link to talent. Psychological measures to assess creative potential in children and adolescents (EPoC) and adults (Creative Profiler) are then described. Implications for developing creativity are proposed.
Descriptors: Creativity, Talent, Creativity Tests, Creative Thinking
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Kaltsounis, Bill; Stephens, Howard G. – Perceptual and Motor Skills, 1971
Descriptors: Academic Achievement, Creative Thinking, Creativity, Discovery Learning
Moore, Michael T. – 1982
A testing procedure used by J. W. Getzels and M. Csikszentmihalyi (1964) to gauge the relationship between problem finding and creativity in art students was employed in a study designed to determine if the same relationship existed in writers. Subjects were middle school students identified as either creative or noncreative by two separate…
Descriptors: Cognitive Processes, Creative Thinking, Creativity, Discovery Learning
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