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Amber Beisly; Anne Moffitt – Early Childhood Education Journal, 2025
When children engage in play, they develop essential skills like creativity, flexibility, imagination, and problem-solving. Children who engage in STEAM (Science, Technology, Engineering, Arts, and Math) activities also build similar skills. Both play and STEAM enable children to ask questions, try different solutions, and develop explanations for…
Descriptors: STEM Education, Art Activities, Creative Development, Creativity
Mercier, Maxence; Lubart, Todd – Journal of Creative Behavior, 2021
The current study aimed to investigate whether board games could be used to improve creative potential. Games have proven to be effective learning tools, and some studies have indicated positive links between creativity and other types of games, namely video games and role-playing games. However, less is known regarding board games' potential…
Descriptors: Games, Game Based Learning, Play, Instructional Effectiveness
Hay, Penny – Education 3-13, 2022
House of Imagination works with educators, artists and creative professionals to develop a creative approach to learning and researching experimental sites for pedagogical innovation. In our partnership work, our creative methodology, with everyone an artist, drives the ambition for artistic excellence. House of Imagination's signature project…
Descriptors: Nontraditional Education, Creativity, Creative Development, Inquiry
Line Togsverd; Oline Pedersen – Scandinavian Journal of Educational Research, 2025
This paper contributes to the expanding body of research on Playful Learning (PL) within Higher Education (HE), offering an in-depth examination of narratives concerning student participation and engagement in PL emerging as educators reflect on their experiences with PL in Danish teacher education and social education. In attempt to nuance and…
Descriptors: Foreign Countries, Teacher Education, Interpersonal Competence, Higher Education
Zosh, Jennifer M.; Hirsh-Pasek, Kathy; Golinkoff, Roberta Michnick; Dore, Rebecca A. – Creativity Theory and Action in Education, 2017
As the United States and other countries consider "educational reform," the discussion appears to be primarily about fostering basic skills and content knowledge. Our contention is that this approach is not sufficient. Instead, we argue that for twenty-first century success, we must also foster creativity to prepare today's children to…
Descriptors: Creativity, Play, Creative Development, Definitions
Papasotiri, Garifalia; Saiti, Theodoti – Online Submission, 2021
The mobility of peoples and their settlement in our country has created a new dynamic in dealing with population groups with particular linguistic, cultural and social characteristics. At the same time, it brought to the fore the case of the Roma, who have been active in Greece for decades without being fully integrated into the social and…
Descriptors: Cultural Pluralism, Multicultural Education, Minority Group Students, Migrants
Ling, Henry Wai-Hang; Tsang, Kenneth Ho-Him; Yu, Kenneth Sau-Yin; Lee, Vincent Wan-Ping; Wong, Johnny Chung-Yee; Ng, Ka-Ying; Sun, Icy; Ngan, Avis – International Journal of Game-Based Learning, 2021
This research explores the possibility of providing a general guideline for the use of LEGO® SERIOUS PLAY® (LSP) in youth work and examining the experiences of the frontline youth workers in Hong Kong who have adopted LSP to engage youngsters, who have been experiencing enormous socioeconomic challenges in different aspects. A 12-session workshop…
Descriptors: Foreign Countries, Educational Games, Toys, Play
Reunamo, Jyrki; Lee, Hui-Chun; Wang, Li-Chen; Ruokonen, Inkeri; Nikkola, Teemu; Malmstrom, Sanna – Early Child Development and Care, 2014
In this research, children's creativity in pretend play and the conditions for creativity during high involvement are studied from four points of view: as a zone for proximal development, as a skill, as a personal orientation and as a culturally shared environment creation. The theoretical model is influenced by Vygotsky's ideas of creativity as…
Descriptors: Creativity, Play, Observation, Skill Analysis
Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games

Trostle, Susan L.; Yawkey, Thomas D. – Journal of Creative Behavior, 1983
The article describes basic processes children use to create and imagine, examines the significance of objects in this growth, and shows ways in which objects can serve creativity (exploring, repeating previous actions, replicating, and transforming with objects). (CL)
Descriptors: Creative Development, Creative Thinking, Creativity, Object Manipulation
Cumming, Rachel – Literacy, 2007
This article begins by identifying that children have a spontaneous predilection for playing with language, engaging in poetic discourse even before their first poetry lesson. Although children's language play is relatively unresearched in the classroom, in a case study of two groups of pupils aged between 10 and 11, it was observed that children…
Descriptors: Teaching Methods, Poetry, Play, Language Acquisition
Banaji, Shakuntala; Burn, Andrew – Literacy, 2007
This article, which is speculative in outlook and emerges from an extended literature review on this subject, takes as its basic premise the notion that the idea of "creativity"--whether in relation to literacy, schooling or the economy, is constructed as a series of rhetorical claims. These rhetorics of creativity emerge from the contexts of…
Descriptors: Democracy, Creativity, Media Literacy, Literature Reviews

Auerbach, Aaron G.; Hutchinson, Pauline – International Journal of Early Childhood, 1972
Purpose of this paper is to demonstrate the relevance of Arthur Koestler's theory of creativity for assessing the effectiveness of nursery school programmes. (Author/CB)
Descriptors: Cognitive Processes, Creative Development, Creativity, Evaluation Methods

Auerbach, Aaron G. – Young Children, 1972
By understanding the creative act it may be possible to assess the effectiveness of the traditional nursery school program for all children, including developmentally handicapped children. (Editor)
Descriptors: Creative Development, Creativity, Early Childhood Education, Nursery Schools
Sutton-Smith, Brian – Bulletin of the American Society for Information Science, 1977
Reviews research on possible contributions of role playing, games and sports, and play to the developmental process, e.g., the inter-relationships between play and creativity. (MBR)
Descriptors: Behavior, Creative Development, Creativity, Games
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