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Tucker, Jessica Fink – Knowledge Quest, 2014
Proud Readers Own What's Learned (PROWL) was developed out of the need to find an engaging, creative process for readers to express what they have read and, frankly, to let teachers see that the students actually read the books. In other more prescriptive reading programs students can go through the motions and actually pass tests without having…
Descriptors: Reading Programs, Reading Improvement, Library Services, Program Descriptions
Ko, Chia-Hui; Chou, Mei-Ju – Online Submission, 2013
Music technology is a term commonly used to refer to electronic form of the musical arts, particularly devices and computer software that enable the facilitation, playback, recording, composition, storage, and performance of various musical compositions. There has been a growing awareness of the importance of aesthetics in early childhood…
Descriptors: Music, Music Education, Educational Technology, Aesthetics
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Rosenfeld Halverson, Erica; Lowenhaupt, Rebecca; Kalaitzidis, T. J. – Journal of Technology and Teacher Education, 2015
This article examines how arts-based informal learning spaces engage young people at the intersection of creativity and technology. We conducted case studies of four youth media arts organizations to understand how teaching is defined and realized in these contexts. We find that teaching is a distributed act that sits at the intersection of…
Descriptors: Creative Activities, Creative Development, Art Education, Creativity
Brynteson, Kristin – ProQuest LLC, 2012
Teachers in K-12 schools are constantly being challenged to find new and engaging ways to teach students and help them gain the proficiencies needed to be successful in school and the world around them. During the 2010-2011 school year six teachers in a rural Midwestern school district were asked to implement a new six week digital story creation…
Descriptors: Teaching Methods, Rural Schools, School Districts, Barriers
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Jones, Anthony – Australian Educational Computing, 2004
Australian schools are expected to integrate various uses of digital technology across all subject areas. In many schools the effectiveness of this has been questionable with little application to the development of student's creativity. This paper reports on a pilot study investigating children's creativity during computer-based activities.…
Descriptors: Creativity, Pilot Projects, Educational Strategies, Multimedia Materials
Proctor, Romina M. J. – 2001
This paper reports on one dimension of a longitudinal study that researched the impact on student creativity of a unique intervention program for elementary (year 6 and year 7) students. The intervention was based on the Australian National Profile and Statement for the curriculum area of Technology. The intervention program comprised…
Descriptors: Computer Uses in Education, Cooperative Learning, Creative Activities, Creativity