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Lucas Bellaiche; Anna P. Smith; Nathaniel Barr; Alexander Christensen; Chloe Williams; Anya Ragnhildstveit; Jonathan Schooler; Roger Beaty; Anjan Chatterjee; Paul Seli – Creativity Research Journal, 2023
Researchers have invested a great deal in creating reliable, "gold-standard" creativity assessments that can be administered in controlled laboratory settings, though these efforts have come at the cost of not using ecologically and face-valid tasks. To help fill this critical gap, we developed and implemented a novel, face-valid…
Descriptors: Painting (Visual Arts), Creativity, Art Products, Creativity Tests
Selcuk Acar; Kelly Berthiaume; Rebecca Johnson – Grantee Submission, 2023
Asking questions is a key characteristic of creativity and an important component of the creative process. Although much evidence has supported the association between asking questions and creativity, less research has examined the "nature of questions" asked by creative persons. In this study, we investigated the relation between…
Descriptors: Questioning Techniques, Creativity, Creative Thinking, Innovation
Selcuk Acar; Kelly Berthiaume; Katalin Grajzel; Denis Dumas; Charles Flemister; Peter Organisciak – Gifted Child Quarterly, 2023
In this study, we applied different text-mining methods to the originality scoring of the Unusual Uses Test (UUT) and Just Suppose Test (JST) from the Torrance Tests of Creative Thinking (TTCT)--Verbal. Responses from 102 and 123 participants who completed Form A and Form B, respectively, were scored using three different text-mining methods. The…
Descriptors: Creative Thinking, Creativity Tests, Scoring, Automation
Barbot, Baptiste; Kaufman, James C.; Myszkowski, Nils – Creativity Research Journal, 2023
Immersive virtual reality (IVR) takes advantage of exponential growth in our technological abilities to offer an array of new forms of entertainment, learning opportunities, and even psychological interventions and assessments. The field of creativity is a driving force in both large-scale innovations and everyday progress, and imbedding…
Descriptors: Computer Simulation, Creativity, Undergraduate Students, Creative Writing
Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Tin L. Nguyen; Kayla N. Walters; Alexis L. d'Amato; Scarlett R. Miller; Samuel T. Hunter – Creativity Research Journal, 2024
Research on malevolent creativity has rarely linked the generation of harmful ideas with their implementation (i.e., malevolent innovation). To explain why people might act upon their malevolently creative ideas, we drew on affective events theory. Specifically, given evidence that aggressive and creative thought events can elicit positive…
Descriptors: Undergraduate Students, Aggression, Creativity, Psychological Patterns
Gregory T. Boldt; James C. Kaufman – Journal of Creative Behavior, 2025
Most research on the creative process has focused on idea generation, and the prevalence and influence of many other creative subprocesses remain poorly understood. To clarify different subprocesses' respective roles in creative work, this study investigated their frequencies and associations with creativity-related personal characteristics and…
Descriptors: Creativity, Cognitive Processes, Undergraduate Students, Student Characteristics
Uzeyir Ogurlu; Selcuk Acar; Ahmed M. Abdulla Alabbasi; Shaikhah Waleed Alrabai – Gifted and Talented International, 2024
This study explored the relationship between digital gaming and creativity by conducting a meta-analysis of effect sizes using data from 78 effect sizes in 19 studies encompassing 3,172 samples. We employed a two-level multivariate model with a robust variance estimator and conducted separate analyses for between-subject and within-subject…
Descriptors: Video Games, Creativity, Correlation, Creative Thinking
Dorland, AnneMarie – Marketing Education Review, 2023
The development and enhancement of creative thinking capacities is essential to marketing students' success. But despite marketing students' need to enhance and evidence their creative capacity skill set for the careers of the future, there exist few available models for marketing educators to introduce creative thinking skill development. This…
Descriptors: Creativity, Creative Development, Creative Thinking, Skill Development
Hamza Erdem Sisman; Nilay Aydogan; Özlem Çankaya – International Journal on Social and Education Sciences, 2024
This study aims to prepare a scale to determine the creativity levels of prospective teachers studying at the undergraduate level of science teaching. In this context, 15 questions, suitable for student's level from physics, chemistry, biology, astronomy and ecology sub-branches were prepared. The questions were assessed by 5 lecturers who were…
Descriptors: Preservice Teachers, Measures (Individuals), Creativity, Undergraduate Students
Silvia, Paul J.; Cotter, Katherine N.; Christensen, Alexander P. – Creativity Research Journal, 2023
Studies of everyday creativity suggest that some people are like creative omnivores, dabbling in a broad range of creative pursuits, but others are like picky eaters, focusing on a single creative passion. A week-long experience sampling study examined the breadth vs depth of 125 university students' everyday creative activities. Several times a…
Descriptors: Creativity, Creative Activities, Personality Traits, Undergraduate Students
Huizhi Bai; Xinyi Li; Xuewei Wang; Weishan Tong; Yadan Li; Weiping Hu – Creativity Research Journal, 2024
Many studies have suggested that procrastination can result in negative effects, such as anxiety and decline in academic performance; however, procrastination can be either active or passive. This study explored the serial mediation effect of personal mastery and creative self- concept in the correlation between active procrastination and creative…
Descriptors: Creative Thinking, Self Concept, Mastery Learning, Creativity
Yinmiao Li; Xiaoyang Zhou; Daragh Byrne; Marti Louw – International Journal of Technology and Design Education, 2024
Within creative domains in studio- and project-based education, documentation is often central to demonstrating outcomes, process, and progress. Despite much prior work into the instructional practices, technologies, and tools that support cultivating documentation practices, no prior work explores the student valuing and perception of…
Descriptors: Documentation, Creativity, Active Learning, Student Projects
Marcella Mandanici; Simone Spagnol – IEEE Transactions on Education, 2024
The purpose of this study is to look at how a music programming course affects the development of computational thinking in undergraduate music conservatory students. In addition to teaching the fundamentals of computational thinking, music programming, and logic, the course addresses the Four C's of education. The change in students' attitudes…
Descriptors: Music Education, Undergraduate Students, Programming, Computer Attitudes
Miller, Angie L. – Creativity Research Journal, 2023
This study explores how exposure to creative coursework during one's education can influence a variety of educational, career, and community involvement outcomes for arts alumni. Data were drawn from over 40,000 undergraduate-level arts alumni from the 2015, 2016, and 2017 administrations of the Strategic National Arts Alumni Project (SNAAP). A…
Descriptors: Creativity, Predictor Variables, Outcomes of Education, Alumni