Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Ardana, I Made | 1 |
Batic, Janja | 1 |
Dantes, Nyoman | 1 |
Hamlen, Karla R. | 1 |
Marhaeni, A. A. I. N. | 1 |
Ndiung, Sabina | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 3 |
Grade 5 | 3 |
Intermediate Grades | 2 |
Grade 4 | 1 |
Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Ndiung, Sabina; Dantes, Nyoman; Ardana, I Made; Marhaeni, A. A. I. N. – International Journal of Instruction, 2019
This study aimed at finding out the effect of Treffinger creative learning model with RME principles on creative thinking skills by controlling numerical ability. This study was conducted to the fifth grade students of elementary schools in Manggarai regency using post-test only control group design of experiment. This study involved 101 fifth…
Descriptors: Models, Creative Thinking, Creativity, Creative Development
Batic, Janja – International Journal of Art & Design Education, 2014
This article reports on a study of the effects of an action research project that aimed to improve the practice of teaching art in elementary schools in Slovenia. The specific focus was on the planning and execution of art tasks relating to architectural design. The planned improvements were based on the process of architectural design from…
Descriptors: Foreign Countries, Building Design, Art Education, Action Research
Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games