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Hsu-Chan Kuo – International Journal of Science and Mathematics Education, 2025
This study investigates the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and PBL (Project-based Learning) into pedagogical practice and investigates their impact on students' creative thinking. This research examines how a single case school integrates diverse educational objectives and technologies within a…
Descriptors: Art Education, STEM Education, Active Learning, Student Projects
Anak Agung Gde Ekayana; Ni Nyoman Parwati; Ketut Agustini; I Gede Ratnaya – Journal of Technology and Science Education, 2025
Students must grasp creative thinking as a crucial 21st-century talent to enhance learning achievement. Empirical research indicates that pupils' creative thinking skills and learning achievements require enhancement and attention. This study examines the impact of a project-based learning framework with STEAM methodology and self-efficacy levels…
Descriptors: Student Projects, Active Learning, STEM Education, Art Education
Kobernyk, Oleksandr; Kolomiiets, Nataliia; Komar, Olha; Roienko, Liudmyla; Baidiuk, Liubov – Journal of Curriculum and Teaching, 2022
The relevance of the study is based on the discrepancy between the need for the project management program-methodical support and insufficient development in pedagogical practice. Aims. The aim of the study is to examine the effective development and implementation of the project method in the HEI from the standpoint of pedagogy as a new type of…
Descriptors: Active Learning, Student Projects, Creative Thinking, Creativity Tests

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