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Xiaojin Liu; Zhenni Gao; Xinuo Qiao; Xintong He; Wen Liu; Naiyi Wang – Journal of Creative Behavior, 2025
Previous studies tend to focus on two facets of creativity: everyday creativity (little-C) and actual creative achievement (Big-C). While little-C and Big-C both involve divergent thinking (DT), the role of DT in their relationship remains unclear. Here, we assessed the creativity scores of 64 adults, including the Creative Behavior Inventory…
Descriptors: Creative Thinking, Creativity, Creativity Tests, Cognitive Processes
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Leroy, Anaïs; Romero, Margarida; Cassone, Laura – Interactive Learning Environments, 2023
Idea generation in interactive learning environments requires the consideration of the interactivity and materiality aspects of creativity. In educational robotics, idea generation is mediated through a technological object in a process allowing us to observe the three main components of divergent thinking: fluency, flexibility, and originality.…
Descriptors: Interaction, Creativity, Robotics, Creative Thinking
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Wu, Ching-Lin – Educational Technology & Society, 2022
This study is one of the first to employ an online interactive creativity task platform to explore one's creativity performance in a paired-player mode. It analyzed the differences between 342 participants' performances in single- and paired-player modes on two creativity tests: The Alternative Uses Task (AUT) and Chinese Radical Remote Associates…
Descriptors: Adults, Teamwork, Creativity, Online Systems
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Uzeyir Ogurlu; Selcuk Acar; Ahmed M. Abdulla Alabbasi; Shaikhah Waleed Alrabai – Gifted and Talented International, 2024
This study explored the relationship between digital gaming and creativity by conducting a meta-analysis of effect sizes using data from 78 effect sizes in 19 studies encompassing 3,172 samples. We employed a two-level multivariate model with a robust variance estimator and conducted separate analyses for between-subject and within-subject…
Descriptors: Video Games, Creativity, Correlation, Creative Thinking
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Zhou, Zhijin; Zhang, Hongpo; Li, Mingzhu; Sun, Cuicui; Luo, Hualin – Journal of Creative Behavior, 2021
Zhongyong thinking is a common approach adopted by Chinese people to solve problems encountered in life and work. Based on the four modes of zhongyong thinking proposed by Pang (Social Sciences in China, 1, 1980, 75), this study chooses the "neither A nor B" form, which represents the "mean" ([Chinese character omitted])…
Descriptors: Foreign Countries, Thinking Skills, Problem Solving, Priming
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Horng, Ruey-Yun; Wang, Ching-Wen; Yen, Yung-Chieh; Lu, Chia-Ying; Li, Chien-Tao – Creativity Research Journal, 2021
Conceptual combination is proposed as the mental activity by which imagination produces new ideas in creative processes. Two parallel forms of the imagination test were constructed based on conceptual combination theory. Each test comprises eighteen unrelated noun-noun pairs. For each pair, an original idea is required. The test-retest reliability…
Descriptors: Imagination, Alternative Assessment, Creativity Tests, Cognitive Processes
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Carlsson, Ingegerd; Davidson, Per; Ors, Marianne – Creativity Research Journal, 2019
The effect of napping versus wakefulness was studied on primed and repeated Remote Associate Tests (RATs) and on divergent creativity tests. The participants were 42 students from the USA, studying international courses at a Swedish university. The hypotheses for the RATs were (1), when the correct answers were primed before the nap, the RAT…
Descriptors: Foreign Countries, College Students, Sleep, Creativity Tests
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Martín-Brufau, Ramón; Berná, Javier Corbalán – Creativity Research Journal, 2021
More than 50 years since the introduction of the concept of divergent production, little progress has been made in the development of parsimonious theoretical models that sufficiently explain creativity. Recently, the optimal foraging theory has been used to explain the search for items in memory tasks, suggesting the correspondence between the…
Descriptors: Creative Thinking, Task Analysis, Cognitive Processes, Creativity
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Jose A. Diaz; Steven M. Nelson; A. Alexander Beaujean; Adam E. Green; Michael K. Scullin – Creativity Research Journal, 2024
The compound Remote Associates Test (RAT) is a classic measure of creativity. Participants are shown three cue words (sore-shoulder-sweat) and asked to generate a word that connects them (cold). Theoretical views of RAT performance differ in the degree to which they conceptualize performance as depending on automatic spreading activation across…
Descriptors: Test Items, Creative Thinking, Creativity Tests, Performance
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Demetriou, Helen; Nicholl, Bill – Improving Schools, 2022
According to the age-old proverb from Plato's "Republic: necessity is the mother of invention," the main motivation for creating new discoveries is the need for them. However, as well as the necessity factor, we argue that a very important aspect that influences invention and creativity is the "empathy factor." This mixed…
Descriptors: Empathy, Foreign Countries, Creative Thinking, Creativity Tests
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Bahar, Abdulkadir; Ozturk, Mehmet Ali – International Education Studies, 2018
This study explored the relationship between processing speed and five dimensions of creativity, which were fluency, originality, elaboration, abstractness of titles, and resistance to premature closure (RPC). It is the first empirical study that examines this relationship, also relating it to gender and level of giftedness. Data came from 133…
Descriptors: Gifted, Creativity, Creativity Tests, Children
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Sierra-Siegert, Mauricio; Jay, Emma-Louise; Florez, Claudia; Garcia, Ana Esther – Journal of Creative Behavior, 2019
Several studies have found an association between frequency of dream recall and creativity. We tested the hypothesis that training individuals to increase dream recall by means of a daily dream log would increase scores on the Torrance Test of Creative Thinking (TTCT). One hundred twenty-five participants completed a baseline measure of creativity…
Descriptors: Creative Thinking, Sleep, Recall (Psychology), Creativity Tests
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Wang, Lixia; Xu, Xiaobo; Wang, Qing; Healey, Grace; Su, Liang; Pang, Weiguo – Creativity Research Journal, 2017
Schizophrenia and schizotypy have been often associated with above average creativity; however, empirical studies on the relationship between schizophrenia spectrum disorders and enhanced creativity generated inconsistent results. This research investigates if the association between schizophrenia spectrum disorders and creative potential levels…
Descriptors: Personality, Personality Traits, Schizophrenia, Creativity
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Ness, Daniel; Farenga, Stephen J. – American Journal of Play, 2016
The authors consider the strengths and weaknesses of three different visuo-spatial constructive play object (VCPO) types--blocks, bricks, and planks--and their impact on the development of creativity in spatial thinking and higher learning during free play. Each VCPO has its own set of attributes, they note, leading to different purposes,…
Descriptors: Visual Perception, Spatial Ability, Play, Manipulative Materials
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Callan, Gregory L.; Rubenstein, Lisa DaVia; Ridgley, Lisa M.; Speirs Neumeister, Kristie; Hernández Finch, Maria E. – Educational Psychology, 2021
This study used structured interviews to examine cyclical relations among self-regulated learning (SRL) processes before (forethought), during (performance), and after (self-reflection) engagement with a creative problem-solving (CPS) task. Theoretically, forethought influences performance, which subsequently influence self-reflection. We examined…
Descriptors: Learning Strategies, Self Management, Creative Thinking, Problem Solving
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