NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Gerald Tindal; Joseph F. T. Nese – Behavioral Research and Teaching, 2024
We present two types of validity evidence to support inferences and decisions about use of easyCBMs in relation to state testing programs. The first type involves the use of Benchmarks in reading to use in making predictions of performance on the Smarter Balanced (SB) test. These predictions can be made both well in advance (several months) or…
Descriptors: Classification, Accuracy, Validity, Criteria
Peer reviewed Peer reviewed
PDF on ERIC Download full text
What Works Clearinghouse, 2011
"Coping Power" is based on the earlier "Anger Coping Power" program. It emphasizes social and emotional skills that are needed during the transition to middle school. The program incorporates child and parent components. The child component consists of thirty-four 50-minute group sessions and periodic individual sessions over…
Descriptors: Evidence, Intervention, Aggression, Emotional Disturbances
Peer reviewed Peer reviewed
Direct linkDirect link
Gray, Erika Swarts – Reading Teacher, 2009
Previous research has demonstrated that African American children do not always relate to the literature available in their classrooms. The study examined fifth-grade students' responses to African American literature to determine the criteria students use to select books. Students' selection criteria were then compared with teachers' selection…
Descriptors: African American Children, African Americans, African American Literature, Grade 5
Delacruz, Girlie Castro – ProQuest LLC, 2010
To investigate whether games may serve as useful formative assessment environments, this study examined, experimentally, the effects of two aspects of formative assessment on math achievement, game play, and help-seeking behaviors: (a) making assessment criteria explicit through the explanation of scoring rules and (b) incentivizing the use of…
Descriptors: Feedback (Response), Report Cards, Control Groups, Play