Publication Date
In 2025 | 1 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Critical Thinking | 4 |
Skill Development | 4 |
Problem Solving | 3 |
Active Learning | 2 |
Communication Skills | 2 |
Cooperative Learning | 2 |
Creativity | 2 |
Thinking Skills | 2 |
21st Century Skills | 1 |
Artificial Intelligence | 1 |
Civics | 1 |
More ▼ |
Source
Journal of Computer Assisted… | 4 |
Author
Chia-Ju Lin | 2 |
Hsin-Yu Lee | 2 |
Ting-Ting Wu | 2 |
Yueh-Min Huang | 2 |
Asma Hadyaoui | 1 |
Chen, Hsiu-Ling | 1 |
Chuang, Yun-Chi | 1 |
Lilia Cheniti-Belcadhi | 1 |
Pei-Hua Chen | 1 |
Wei-Sheng Wang | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Asma Hadyaoui; Lilia Cheniti-Belcadhi – Journal of Computer Assisted Learning, 2024
Background: Project-based collaborative learning (PBCL) is a technique that supports knowledge and skill development through complex, real-world projects. Understanding factors that influence group performance in PBCL, such as gender composition, is crucial. Objectives: This study investigates the impact of gender composition on group performance…
Descriptors: Gender Differences, Skill Development, Cooperative Learning, Active Learning
Yueh-Min Huang; Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Ting-Ting Wu – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers significant potential for hands-on learning environments by providing immersive and visually stimulating experiences. Interacting with such environments can bring numerous benefits to learning, including enhanced engagement, knowledge construction, and higher-order thinking. However, many current VR studies…
Descriptors: Computer Simulation, Feedback (Response), Reflection, Experiential Learning
Ting-Ting Wu; Hsin-Yu Lee; Pei-Hua Chen; Chia-Ju Lin; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Science, Technology, Engineering, and Mathematics (STEM) education in Asian universities struggles to integrate Knowledge, Skills, and Attitudes (KSA) due to large classes and student reluctance. While ChatGPT offers solutions, its conventional use may hinder independent critical thinking. Objectives: This study introduces PA-GPT,…
Descriptors: Peer Evaluation, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Chen, Hsiu-Ling; Chuang, Yun-Chi – Journal of Computer Assisted Learning, 2021
The present study introduced Ren'py software as a digital storytelling (DST) tool to explore the effective use of digital game design learning in promoting critical thinking among high school students. A sample of 46 high school students enrolled in "Thinking Utopia," an elective course in critical thinking for civics education, was put…
Descriptors: Story Telling, Educational Games, Computer Games, High School Students