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Myatt, Alice J. – Journal of University Teaching and Learning Practice, 2023
Collaborative writing assignments are an essential element of teaching technical and professional writing, and they should be included in online writing instruction (OWI). The COVID-19 pandemic was a drastic interruption of regular teaching practices that had the potential of derailing the practice of assigning online collaborative writing…
Descriptors: Writing Instruction, Teaching Methods, Collaborative Writing, Writing Assignments
I. Putu Ade Andre Payadnya; Rully Charitas Indra Prahmana; Jane-Jane Lo; Putu Ledyari Noviyanti; I. Made Dharma Atmaja – Journal on Mathematics Education, 2023
The study material on circle areas is contextually oriented and aids students in comprehending their surrounding environment. Higher-order thinking skills are imperative for the success of circular learning, as they help students grasp concepts holistically and solve concept problems. "What-if" questions can enhance students'…
Descriptors: Learning Trajectories, Questioning Techniques, Thinking Skills, Problem Solving
Galiya Ldokova; Svetlana Frumina; Suad Abdalkareem Alwaely – Smart Learning Environments, 2025
The aim of the study is to examine the influence of students' psychotypes on their learning using digital educational technologies within the Metaverse. In the course of the longitudinal experimental study, the results of the initial testing of 79 students during their undergraduate studies and the re-testing of 75 of these students during their…
Descriptors: Undergraduate Students, Graduate Students, Psychological Characteristics, Brain
Baum, Liesl M.; Newbill, Phyllis Leary – TechTrends: Linking Research and Practice to Improve Learning, 2010
The role of critical and creative thinking has been debated within the field of instructional design. Through an instructional design and development project we have identified how critical and creative thinking are essential to the instructional design process. This paper highlights a recent project focused on a virtual Native American village…
Descriptors: Instructional Design, American Indians, Instructional Materials, Creative Thinking
Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
Crane, Gregory; Harward, V. Judson – Scope: Humanities Computing Update, 1987
Describes the Perseus Project, an educational program utilizing computer technology to study ancient Greek civilization. Including approximately 10 percent of all ancient literature and visual information on architecture, sculpture, ceramics, topography, and archaeology, the project spans a range of disciplines. States that Perseus fuels student…
Descriptors: Ancient History, Archaeology, Architecture, Art History
Bonk, Curtis J. – 1988
This study was undertaken to determine whether convergent or divergent computer software better enhances children's critical and creative thinking skills. Subjects were 40 elementary students (4th, 5th, and 6th grades), who were randomly assigned to either convergent or divergent software treatment. These students interacted for 25 hours with…
Descriptors: Cognitive Tests, Comparative Analysis, Computer Assisted Instruction, Computer Software
Boone, Randall, Ed.; Higgins, Kyle, Ed. – 1992
Educational multimedia and hypermedia systems, which integrate computer-generated text and graphics with full-motion video and stereo sound, dominate much discussion about the future of computer use in education. This guide brings together the thoughts, ideas, and experience of elementary school students, classroom teachers, administrators,…
Descriptors: Administrator Attitudes, Authoring Aids (Programing), Basal Reading, Classroom Techniques
Hativa, Nira – 1991
With respect to the innovative roles of technology within the educational realm, an important task of educational research is the investigation of how school children accommodate themselves to innovative computer-based learning environments. This paper describes the strategies and techniques employed and extended by above-average second- through…
Descriptors: Academically Gifted, Cognitive Ability, Cognitive Processes, Computer Assisted Instruction