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Suna-Seyma Uçar; Inigo Lopez-Gazpio; Josu Lopez-Gazpio – Education and Information Technologies, 2025
Recent advancements in large language models (LLMs) have shown potential in enhancing educational practices, particularly in technology-assisted learning environments. This study critically evaluates the reasoning capabilities of LLMs, such as ChatGPT, within the context of chemistry education. We designed targeted adversarial prompts that…
Descriptors: Abstract Reasoning, Thinking Skills, Artificial Intelligence, Technology Uses in Education
Albert Rof; Andrea Bikfalvi; Pilar Marques – TechTrends: Linking Research and Practice to Improve Learning, 2025
Microlearning is gaining ground in the higher education domain. Despite this trend, there is a lack of evidence of effectiveness when a large number of microlearning units are grouped to form a macrolearning programme. The purpose of this paper is to explore how and why a macrolearning affects students' self-efficacy. The originality of this paper…
Descriptors: Business Education, Teaching Methods, Computer Assisted Instruction, Critical Thinking
I. Putu Ade Andre Payadnya; Rully Charitas Indra Prahmana; Jane-Jane Lo; Putu Ledyari Noviyanti; I. Made Dharma Atmaja – Journal on Mathematics Education, 2023
The study material on circle areas is contextually oriented and aids students in comprehending their surrounding environment. Higher-order thinking skills are imperative for the success of circular learning, as they help students grasp concepts holistically and solve concept problems. "What-if" questions can enhance students'…
Descriptors: Learning Trajectories, Questioning Techniques, Thinking Skills, Problem Solving
Bokhari, Ali – Journal of Education, 2022
Computer-aided design (CAD) tools are widely used in the urban planning process, giving planners the ability to generate urban contexts and many scenarios for future development. However, debate is ongoing regarding the effects of CAD tools on student learning and the reliability of the cluster of assumptions that usually come with them. This…
Descriptors: Urban Planning, Urban Areas, Educational Objectives, Critical Thinking
Iyamuremye, Aloys; Nsabayezu, Ezechiel – Online Submission, 2022
The current study investigates teachers' conception and reflection of computer programming from scratch in terms of technological and pedagogical standpoint. Mixed research approaches typically achievement tests and interviews were used to collect quantitative and qualitative data respectively. A total of twenty-one Mathematics and Science…
Descriptors: Mathematics Teachers, Science Teachers, Teacher Attitudes, Achievement Tests
Agnello, Armélinda; Vanberg, Stéphane; Tonus, Céline; Boigelot, Bernard; Leduc, Laurent; Damblon, Christian; Focant, Jean-François – Journal of Chemical Education, 2020
Performing the identification of organic chemical compounds from a set of spectroscopic data gives the opportunity to students to develop critical thinking and problem-solving skills. In this context, we developed a student-centered methodology for teaching molecular structural analysis to first-year undergraduate students. This systematic…
Descriptors: Organic Chemistry, Science Instruction, Teaching Methods, Critical Thinking
Leung, Siu Ling; Hargrove, Brianne A.; Marsh, Eric R.; Gregg, Andrea R.; Thole, Karen A. – Advances in Engineering Education, 2020
Today's engineering laboratory education often lacks opportunities for students to practice critical thinking through real-world problems. This particular objective is even harder to achieve through online laboratory experiments. In this article, we summarize our innovation in using a real-world challenge, analyze big data, to empower student data…
Descriptors: COVID-19, Pandemics, Educational Change, Engineering Education
Ching, Dixie – Cultural Studies of Science Education, 2012
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may…
Descriptors: Instructional Design, Constructivism (Learning), Expertise, Video Games
Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
Porcaro, David S.; Al Musawi, Ali S. – EDUCAUSE Quarterly, 2011
Despite recent investments in and rapid modernization of university campuses in places like Kuwait and Saudi Arabia, higher education in the Middle East still faces many obstacles. One of the greatest has been a fundamental disconnect between education and employment, a possible factor contributing to many of the recent riots in the Arab World. In…
Descriptors: Constructivism (Learning), Campuses, High Stakes Tests, Arabs
Snodgrass, Suzanne – Australasian Journal of Educational Technology, 2011
Health professionals use critical thinking, a key problem solving skill, for clinical reasoning which is defined as the use of knowledge and reflective inquiry to diagnose a clinical problem. Teaching these skills in traditional settings with growing class sizes is challenging, and students increasingly expect learning that is flexible and…
Descriptors: Class Activities, Cooperation, Critical Thinking, Thinking Skills
Schellens, T.; Van Keer, H.; De Wever, B.; Valcke, M. – Interactive Learning Environments, 2009
The present study focuses on the use of thinking types as a possible way to structure university students' discourse in asynchronous discussion groups and consequently promote their learning. More specifically, the aim of the study is to determine how requiring students to label their contributions by means of De Bono's (1991) thinking hats…
Descriptors: Discussion Groups, Identification, Critical Thinking, Thinking Skills
Peer reviewedHartman, Douglas K.; Schell, John W. – Journal of Studies in Technical Careers, 1991
Summarizes studies postulating that advanced materials taught in multiple, nonlinear, and situationally dependent ways result in learning that encourages transfer and more agile use of data. Illustrates how microcomputer technology can be used to provide learning opportunities that are consistent with these goals. (JOW)
Descriptors: Computer Assisted Instruction, Critical Thinking, Hypermedia, Microcomputers
Peer reviewedRiding, R. J.; Powell, S. D. – Educational Psychology, 1986
Replicates and extends Riding and Powells' study of four-year-olds' problem-solving abilities using computer activities. Achieves similar results, namely significantly greater improvement between the pretest and posttest scores for the treatment group. Suggests that computers could aid worthwhile improvement in young children's thinking…
Descriptors: Cognitive Processes, Cognitive Tests, Computer Assisted Instruction, Critical Thinking
Robinson, Louise; And Others – 1984
A computer language that can be used by people of all ages, Logo allows children the freedom to direct their own learning. Integrating Logo into the curriculum provides students the opportunity to program a computer, to engage in logical, sequential thinking and planning, to solve problems, and to manipulate text, language, graphics, and music…
Descriptors: Computer Assisted Instruction, Critical Thinking, Discovery Learning, Elementary Secondary Education

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