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Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices
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Stojanovic, Maja – American Association for Adult and Continuing Education, 2021
This paper focuses on the importance of multilingual literacy in the 21st century and, specifically, how adult learners across the globe can develop multilingual literacy skills necessary for successful communication and global citizenship. The paper includes a theoretical (research background, definitions, critical framework) and a practical…
Descriptors: Literacy, Adult Learning, Multilingualism, Citizenship
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O'Halloran, Kay L.; Tan, Sabine; E., Marissa K. L. – Learning, Media and Technology, 2017
This paper proposes a pedagogical approach for teaching and learning critical thinking through multimodal analysis--that is, "multimodal analysis for critical thinking". The approach builds on the conviction that students require competencies that move beyond traditional notions of literacy to meet the changing demands posed by media and…
Descriptors: Critical Thinking, Teaching Methods, Semiotics, Metalinguistics