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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
John Jairo Jaramillo; Andrés Chiappe – Prospects, 2024
This article describes a systematic literature review focused on identifying substantial drawbacks in the current curricula and on the challenges to developing AI-driven curricula. One hundred thirty articles were read in depth and qualitatively analyzed. The results suggest that educational stakeholders should integrate AI into the curriculum…
Descriptors: Trend Analysis, Interdisciplinary Approach, Problem Solving, Futures (of Society)
Chen, Wenli; Tan, Jesmine S. H.; Zhang, Si; Pi, Zhongling; Lyu, Qianru – Educational Technology Research and Development, 2023
Nurturing twenty-first-century competency is one important agenda in this era, especially in developing collaborative learning and critical thinking skills. Yet, facilitating such a computer-supported collaborative learning (CSCL) environment is challenging. Although several technological platforms from past research studies were developed to…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Learning Analytics, Educational Technology
Christine Eith; Denise Zawada – Impacting Education: Journal on Transforming Professional Practice, 2025
This paper proposes a framework for integrating generative artificial intelligence (AI) tools into statistical training for Doctor of Education (EdD) students. The rigorous demands of doctoral education, coupled with the challenges of learning complex statistical software and coding language, often lead to anxiety and frustration among students,…
Descriptors: Doctoral Programs, Artificial Intelligence, Technology Integration, Statistics Education
Xuefan Li; Tingsong Li; Minjuan Wang; Sining Tao; Xiaoxu Zhou; Xiaoqing Wei; Naiqing Guan – IEEE Transactions on Learning Technologies, 2025
With the rapid advancement of generative artificial intelligence (GAI), its application in educational settings has increasingly become a focal point, particularly in enhancing students' analytical capabilities. This study examines the effectiveness of the ChatGPT prompt framework in improving text analysis skills among students, specifically…
Descriptors: Artificial Intelligence, Technology Uses in Education, High School Students, Foreign Countries
Chetna Gupta; Varun Gupta – IEEE Transactions on Education, 2024
Contribution: This article demonstrates and illustrates the implication of design-based learning (DBL) and plan, do, check, and act (PDCA) methodology to foster creativity, critical thinking, collaborative decision making, and communication skills ("C4") with realistic constraints, theory, and practical implementation in higher…
Descriptors: Engineering Education, Skill Development, Job Skills, Teaching Methods
Gürsan, Serkan; Tapan-Broutin, Menekse Seden; Ipek, Jale – Open Journal for Educational Research, 2022
In this study, a technology-supported teaching module was designed to support the advancement of critical thinking as determined by Facione (1990). The lesson plans of the designed teaching module were applied to future mathematics teachers in primary schools. In the study, worksheets constitute teaching model applications lesson plans and it is…
Descriptors: Preservice Teachers, Mathematics Instruction, Critical Thinking, Thinking Skills
Hee Kyung Park; Sonya Nichole Martin – Asia-Pacific Science Education, 2024
This paper consists of a systematic review of the literature on ChatGPT's application in science education, drawing from studies conducted between January and September 2023, examining the current landscape, challenges, and implications of integrating ChatGPT into science classrooms. Analysis revealed a predominant emphasis on physics and…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Science Education
Xi Lin; Ken Luterbach; Kristen H. Gregory; Sarah E. Sconyers – Online Learning, 2024
This study explored the impact of integrating ChatGPT into asynchronous online discussions. The analysis encompassed students' log data from Canvas and their perspectives on using ChatGPT. Results revealed a significant enhancement in overall discussion participation when ChatGPT is encouraged, emphasizing its potential as a catalyst for…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Computer Mediated Communication
Arts-Based Instructional and Curricular Strategies for Working with Virtual Educational Applications
Steele, Patricia; Johnston, Elizabeth; Lawlor, Andrew; Smith, Cassandra; Lamppa, Sonja – Journal of Educational Technology Systems, 2019
In the 21st century, easy access to visually rich, immersive, student-centered, virtual applications could augment or replace text-based learning. However, the new developments are offset by the lack of insight into pedagogies needed to guide educators through a visual learning environment. The purpose of this directed content analysis was to…
Descriptors: Computer Simulation, Teaching Methods, Visual Learning, Content Analysis
Mukhtar, Saparuddin; Putri, K. Y. S. – Journal of Social Studies Education Research, 2021
This study aims to analyze the technology integrated into media literacy in higher education. This research uses a qualitative approach. The type of case study in this research is explanatory. Data collection was carried through interviews to analyze integrated technology to help students understand media literacy and student interest in using…
Descriptors: Technological Literacy, Technology Integration, Media Literacy, Social Media
Priyadi, Ahmad; Kuswanto, Heru – Journal of Technology and Science Education, 2023
This research aims to: (1) develop a feasible Android-based comic media of Gajah Mungkur Dam, and (2) reveal the effectiveness of the developed comic media in improving mathematical representation and critical thinking abilities on the materials of work and energy. The research subjects are senior high school students, consisting of 262 students…
Descriptors: High School Seniors, Cartoons, Computer Games, Mathematics Instruction
Ying Guo; Daniel Lee – Journal of Chemical Education, 2023
This article presents a study conducted at Georgia Gwinnett College (GGC) to explore the use of ChatGPT, a large language model, for fostering critical thinking skills in higher education. The study implemented a ChatGPT-based activity in introductory chemistry courses, where students engaged with ChatGPT in three stages: account setup and…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Critical Thinking
Boloudakis, Michail; Retalis, Symeon; Psaromiligkos, Yannis – British Journal of Educational Technology, 2018
Numerous research publications have mentioned the need to prepare teachers to design and enact technologically enhanced learning experiences for students, thus increasing their academic performance and their engagement when learning. This paper addresses the crucial issue of how to train pre-service and novice teachers effectively to become good…
Descriptors: Beginning Teachers, Training, Instructional Design, Integrated Learning Systems
Editorial Projects in Education, 2025
Problem-based learning (PBL) offers a powerful approach to engage students in meaningful learning experiences by connecting classroom content to real-world challenges. This Spotlight explores how PBL can be implemented across K-12 to foster critical thinking, collaboration, and problem-solving skills. From preparing students for the workforce…
Descriptors: Problem Based Learning, Learning Experience, Kindergarten, Elementary Secondary Education