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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Raja Bahar Khan Soomro; Rifat Abbas Khan; Irfan Ahmed Rind – Discover Education, 2025
This study examines the experiences of university-level English as a Second Language (ESL) teachers in relation to the integration of Information and Communication Technology (ICT)-based 4Cs (communication, collaboration, critical thinking, and creativity) skills in English language teaching and learning. The research aims to explore the impact of…
Descriptors: English (Second Language), Language Teachers, Educational Technology, Technology Integration
Danielle do Nascimento Rezera; Agenor Bevilacqua Sobrinho – Journal for Critical Education Policy Studies, 2025
Socioeconomic expropriations (Landnahme) have a direct impact on democracy and the processes of struggle of the working class, precisely because they impose a certain common sense and normalization of social relations, which, according to Marx and Engels, act in the "taking" of social consciousness. In this line, we seek to discuss the…
Descriptors: Technology Uses in Education, Artificial Intelligence, Educational Technology, Creativity
Rida Afrilyasanti; Eko Suhartoyo; Utami Widiati – Interactive Technology and Smart Education, 2025
Purpose: Through the action research study, this paper aims to examine how e-portfolios improve students' critical, reflective and creative thinking as part of higher-order thinking skills (HOTS). Besides, this paper also explores how e-portfolios enhance students' speaking skills. The study is carried out to improve the current state by…
Descriptors: Portfolios (Background Materials), Educational Technology, Thinking Skills, Teaching Methods
McKoy, Stefanie; Merry, Krystle E. – Gifted Child Today, 2023
With the growth of online, virtual, and blended learning, there has been an increase in the demand for access to differentiated, quality online resources that are both student- and teacher-friendly for advanced or gifted and talented learners. The included resources have one or more combinations of exploratory, meaningful, and relevant content,…
Descriptors: Online Courses, Educational Technology, Individualized Instruction, Student Needs
Hilary A. Bertsch – ProQuest LLC, 2022
The purpose of this causal-comparative study was to employ a quantitative research paradigm to determine the impact of a one-to-one technology initiative on the development of the 4 C skills of high school students. An objectives-based evaluation model was used to review the one-to-one implementation for future planning and continuous improvement.…
Descriptors: Technology Uses in Education, Technology Integration, High School Students, Communication Skills
Judy Ann Henning; Bryan Artman; Rebecca Nelson; Jordan Dille; Chelsea Feusner – Issues and Trends in Learning Technologies, 2024
Are high school students ready for their postgraduate education or a career that may not have been invented yet? As teachers focus on career prep and the necessary future-ready skills in the classroom, teachers are using technology to hone skills necessary for students' future success. Success in higher education or career pursuits requires…
Descriptors: Preservice Teachers, Technological Literacy, Critical Thinking, Problem Solving
Making the Move with Ed Tech: Ten Strategies to Scale Up Your In-Person, Hybrid, and Remote Learning
Hicks, Troy; Parker, Jennifer; Grunow, Kate – Solution Tree, 2023
Countless technology tools are available to teachers and coaches, but integrating technology in the classroom in a purposeful way is challenging. In this book, the authors cut through ed-tech jargon and frameworks to help you employ ed-tech tools strategically. Explore moves, or instructional strategies, both familiar and new, that facilitate…
Descriptors: In Person Learning, Blended Learning, Distance Education, Technology Integration
Saimon, Musa; Lavicza, Zsolt; Dana-Picard, Thierry – Education and Information Technologies, 2023
The development of technology has changed the way people communicate in academic contexts as well as working places, for example from print messages to screened messages, and from face-to-face classroom and office meetings to virtual classes and offices. This has prompted the shift from traditional teaching practices to student-centered in which…
Descriptors: Foreign Countries, Communication Skills, College Students, Active Learning
Yeni Erita; Yalvema Miaz; Jupriani Jupriani; Silvi Hevria; Rosmadi Fauzi – Open Education Studies, 2024
Artificial intelligence (AI) and virtual reality (VR) are interconnected, integrated technologies that help to visualize AI systems and increase the fidelity and interactivity of VR in the educational field. Using VR and AI technology, teachers can promote thinking and knowledge in learning. This research aims to analyze and highlight several…
Descriptors: Computer Simulation, Artificial Intelligence, 21st Century Skills, Elementary School Students
Catriona Warren; Caroline McGarry; Valerie Brett – Adult Learner: The Irish Journal of Adult and Community Education, 2024
This practice-based case study explores how digital education practices within an inclusive, supportive environment can help to transform the practice and meet the specific needs of adult literacy education practitioners in their specific contexts. In an effort to contribute to discourse in relation to what works in various programmes and…
Descriptors: Educational Technology, Technology Uses in Education, Adult Education, Electronic Learning
Pearson, Heather Ann; Dubé, Adam Kenneth – Education and Information Technologies, 2022
3D printing is an emerging educational technology that is said to prepare learners for a more technologically designed world. In this review, 3D printing studies are analyzed to identify the dominant theoretical approaches and learning outcomes associated with 3D printing in education. Five theories are identified, including situated learning…
Descriptors: Computer Peripherals, Printing, Educational Technology, Situated Learning
Hadi, Parvaneh; Symons, Duncan – Australian Primary Mathematics Classroom, 2021
As technology quickly evolves, there are breakthroughs in science, space exploration, medical and engineering fields almost every day. In the future, there will be more complicated science and technology problems that need specialized researchers and scientists to find an optimized solution. This paper presents the role of robotics in supporting…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Creativity
Opeyemi Peter Ojajuni – ProQuest LLC, 2023
This research study employed quantitative and qualitative designs to explore the impact of immersive technology on the Computational Thinking (CT) capabilities of students enrolled in an engineering program at a Historically Black College or University (HBCU). The quantitative study in this research employs a survey design approach to explore the…
Descriptors: Engineering Education, Mental Computation, Thinking Skills, Computer Simulation
Cropley, Arthur – Creativity Research Journal, 2020
Increasing digitization and robotization and the resulting cyber-physical systems (CPSs) are leading to an era in which artificial intelligence (AI) is becoming increasingly prominent in our lives. Making the best use of AI in engineering and technology will require not just practical and technical knowledge and skills but "creatively-focused…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Creativity