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Lang-Raad, Nathan D. – Jossey-Bass, An Imprint of Wiley, 2023
Students and teachers alike face a dilemma: Why think deeply when we can just take a shortcut by googling something? Why read an article when we can learn from a social media headline? If, as educators, we want to encourage our students to value thoughtfulness and to embrace the effort it takes to reach deep understandings, we must model that…
Descriptors: Critical Thinking, Elementary Secondary Education, Brain, Heuristics
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Tingting Gao – Interactive Learning Environments, 2023
Research objectives: identify which thinking skills are optimal for employment in the new digital era; determine the impact of digital learning technologies on the development of critical thinking skills of college students, and provide effective recommendations for developing critical thinking skills. The study was conducted among third-year…
Descriptors: Employment Potential, Thinking Skills, College Students, Critical Thinking
Ratnawati Susanto; Muhammad Soleh Hapudin – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The lack of adequate emphasis on developing primary school students' critical thinking skills in the curriculum is a problem that requires special attention with the help of online media. Integrating critical thinking concepts into the curriculum can help elementary school students develop the analytical and evaluative skills necessary to…
Descriptors: Elementary School Students, Educational Technology, Technology Uses in Education, Critical Thinking
Christos Papakostas – Teaching Theology & Religion, 2024
This paper discusses the potential of DGBL to facilitate transformation in the context of religious education, arguing for the fact that it is immersive, interactive, and experiential. The paper outlines how this could substantially provide a more engaging learning environment for students, develop critical thinking, and ensure effective learning…
Descriptors: Educational Technology, Game Based Learning, Religious Education, Learner Engagement
Raja Bahar Khan Soomro; Rifat Abbas Khan; Irfan Ahmed Rind – Discover Education, 2025
This study examines the experiences of university-level English as a Second Language (ESL) teachers in relation to the integration of Information and Communication Technology (ICT)-based 4Cs (communication, collaboration, critical thinking, and creativity) skills in English language teaching and learning. The research aims to explore the impact of…
Descriptors: English (Second Language), Language Teachers, Educational Technology, Technology Integration
Fajar Kurnianto; Anggi Datiatur Rahmat; Heru Kuswanto – Pegem Journal of Education and Instruction, 2024
Learning activities related to students' real-life experiences may create meaningful learning. Integrating traditional games into the physics classroom can reconstruct local knowledge into scientific knowledge. The use of technology can affect student learning achievement. One of the technologies currently attracting attention is Augmented reality…
Descriptors: Computer Simulation, Educational Technology, Critical Thinking, Graphs
Rida Afrilyasanti; Eko Suhartoyo; Utami Widiati – Interactive Technology and Smart Education, 2025
Purpose: Through the action research study, this paper aims to examine how e-portfolios improve students' critical, reflective and creative thinking as part of higher-order thinking skills (HOTS). Besides, this paper also explores how e-portfolios enhance students' speaking skills. The study is carried out to improve the current state by…
Descriptors: Portfolios (Background Materials), Educational Technology, Thinking Skills, Teaching Methods
Megan J. Hennessey; Erica Haglund; Audrey Ross; Linda Brent – Innovative Higher Education, 2025
This exploratory study considered students' perceptions of their learning experiences at a U.S. military chaplain college across multiple cohorts over five years to discover possible connections between student learning and the use of immersive learning technologies. Data sources included end-of-course survey results from 490 professional…
Descriptors: Student Attitudes, Technology Uses in Education, Military Service, Military Personnel
Chen, Wenli; Tan, Jesmine S. H.; Zhang, Si; Pi, Zhongling; Lyu, Qianru – Educational Technology Research and Development, 2023
Nurturing twenty-first-century competency is one important agenda in this era, especially in developing collaborative learning and critical thinking skills. Yet, facilitating such a computer-supported collaborative learning (CSCL) environment is challenging. Although several technological platforms from past research studies were developed to…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Learning Analytics, Educational Technology
Reza Rachmadtullah; Bramianto Setiawan; Andarmadi Jati Abdhi Wasesa; Jatu Wahyu Wicaksono; Rasmitadila – Journal of Education and e-Learning Research, 2023
The existence of digital technology is currently seen as a system that helps teachers satisfy the needs of their students. The utilization of technology facilitates teachers' ability to address students' low critical thinking abilities. Therefore, this research studied the utilization of Metaverse technology applications based on Science,…
Descriptors: Computer Simulation, STEM Education, Critical Thinking, Skill Development
Sinan Bilici; Rabia Meryem Yilmaz – Education and Information Technologies, 2024
The purpose of the study is to investigate the effect of the use of digital storytelling on academic achievement, critical thinking dispositions, co-regulation, and narrative skills of 10th grade students. To this end, the study was conducted using a semi-experimental design with a convenience sample. The participants consisted of 64 students (33…
Descriptors: Educational Technology, Story Telling, Cooperative Learning, Academic Achievement
Pornpisut Duangngern; Wanwisa Wannapipat; Sanit Srikoon; Parama Kwangmuang – Educational Process: International Journal, 2025
Background/purpose: The ongoing digital transformation in education has identified important areas for development in pre-service teachers' preparation to facilitate critical and creative thinking within technology-enhanced learning environments. This study investigated the readiness and implementation of creative and critical thinking skills…
Descriptors: Critical Thinking, Creative Thinking, Preservice Teacher Education, Preservice Teachers
Ievers, Michael; Cummins, Brian; Ballentine, Mark – Teacher Education Advancement Network Journal, 2022
Recommendations of the European Parliament and of the Council (2006) defined Transversal Skills as those considered necessary for personal fulfilment, active citizenship, social inclusion, and employment. This study employed empirical qualitative and quantitative methodologies to investigate and understand the perceived impact of COVID-19…
Descriptors: COVID-19, Pandemics, Skill Development, Electronic Learning
Hilary A. Bertsch – ProQuest LLC, 2022
The purpose of this causal-comparative study was to employ a quantitative research paradigm to determine the impact of a one-to-one technology initiative on the development of the 4 C skills of high school students. An objectives-based evaluation model was used to review the one-to-one implementation for future planning and continuous improvement.…
Descriptors: Technology Uses in Education, Technology Integration, High School Students, Communication Skills