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Nik Abdul Hadi Noor Nasran; Mohamad Ikram Zakaria – Journal of Education and Learning (EduLearn), 2025
In the current realm of education 4.0, teachers play a pivotal role as facilitators of holistic skill development. The shift in focus towards accentuating creativity, communication, critical thinking and collaboration (4C) skills signifies an acknowledgment of the changing demands brought about by the industrial revolution 4.0. This transformation…
Descriptors: Foreign Countries, Problem Solving, Mathematics Teachers, Creativity
Cecilia Latorre-Cosculluela; Verónica Sierra-Sánchez; Sandra Vázquez-Toledo – Smart Learning Environments, 2025
The importance and benefits of teamwork in the university context have been widely recognized in recent decades. However, there is little evidence that analyzes the effects of the combination of collaborative learning strategies and gamification methodologies for the improvement of transversal skills and academic performance. In this sense, in…
Descriptors: College Students, Gamification, Student Attitudes, Cooperative Learning
Daeng Ayub; Muhammad Jaya Adi Putra; Dodi Suryana – Journal of Education and e-Learning Research, 2025
Poor teaching quality indicates an unpleasant learning environment, tends to inherit knowledge that impacts the learning process as limited to tacit knowledge, and does not reach the explicit knowledge process, resulting in lower productivity and poor morale. This study aims to analyze the influence of instructional leadership on the competencies…
Descriptors: Foreign Countries, Instructional Leadership, Principals, Competence
Samantha K. Dykes; Rachel E. Morris; Shanna K. Helmke – Solution Tree, 2024
Dive into a student-engaged framework structured around four learning stations: (1) the minilesson station, (2) the independent work station, (3) the collaboration station, and (4) the digital content station. Using direct and specialized instruction, interactive activities, and digital learning tools, these four stations aim to personalize…
Descriptors: Learning Centers (Classroom), Teaching Methods, Educational Technology, Learning Activities
Ismail Celik; Egle Gedrimiene; Signe Siklander; Hanni Muukkonen – Australasian Journal of Educational Technology, 2024
Twenty-first-century skills should be integrated into higher education to prepare students for complex working-life challenges. Artificial intelligence (AI)-powered tools have the potential to optimise skill development among higher education students. Therefore, it is important to conceptualise relevant affordances of AI systems for 21st-century…
Descriptors: Artificial Intelligence, 21st Century Skills, Higher Education, Educational Research
Warachit Promket – International Education Studies, 2024
The Development Instructional Model Based on Steam Education by TP-SMART MODEL To Enhance Technological Innovation and Creativity Skills of Secondary student Mathayom 6, divided into 4 steps. Step 1: Study the current and expected conditions of student learning and innovation skills development. 2) Develop the model 3) Study the results of use 4)…
Descriptors: STEM Education, Art Education, Creativity, Secondary School Students
Tassanee Setraksa; Tharinthorn Namwan – Journal of Education and Learning, 2024
This research aimed to: 1) investigate the components and performance indicators for organizing experiential activities that foster life skills among early childhood students, particularly those taught by teachers under the Office of the Basic Education Commission of Thailand; 2) examine the current state, desired state, and the needs of…
Descriptors: Foreign Countries, Daily Living Skills, Early Childhood Education, Early Childhood Teachers
Lim, Yian Hoon; Lee, Joon Kiat; Ng, Weiliang; Teo, Tang Wee – Journal of Educational Research, 2022
This paper reports on the evaluation results of the implementation of the Parallel Curriculum Model (PCM) in a Singapore secondary school for Grades 7-10. PCM was adopted by the school in 2016 to provide a comprehensive framework for designing the school's curriculum around the core, connections, practice, and identity. Two years into the…
Descriptors: Secondary School Students, Grade 7, Grade 8, Grade 9
Lenhart, Christopher Adam, Sr. – ProQuest LLC, 2022
Teachers use digital activities for student collaboration; however, it is not known what digital collaboration strategies teachers implement, nor how they perceive students' ability to apply collaboration skills in a digital environment. It is necessary to understand strategies needed by students to be able to collaborate in a digital environment.…
Descriptors: Educational Technology, Technology Uses in Education, Secondary School Teachers, Teacher Attitudes
Haniah, Amanda Ummu; Ngadiso; Setyaningsih, Endang – Indonesian Journal of English Language Teaching and Applied Linguistics, 2021
Project-based Learning is still being a prominent method to be investigated. As the rapid advancement of technology has resulted in a more user-friendly virtual learning environment, this study aimed to investigate the implementation of Online PBL in teaching 4Cs. A total of 33 fifth-semester students, 22 females & 11 males, of a public…
Descriptors: Active Learning, Student Projects, Educational Technology, Technology Uses in Education
Alajlan, Sarah M.; Aljohani, Obaidalah H. – International Journal of Adult Vocational Education and Technology, 2019
It is important to practice critical skills in the classroom in order to empower learners and to have a critical consciousness, such as critical thinking, dialogue, and problem solving. In the present study, undergraduate students' perceptions (by gender) of the practice of critical consciousness in the classroom at Taif University, Saudi Arabia…
Descriptors: Foreign Countries, Undergraduate Students, Critical Thinking, Communication Skills
Critically Analyzing the Online Classroom: Blackboard, Moodle, Canvas, and the Pedagogy They Produce
Swerzenski, J. D. – Journal of Communication Pedagogy, 2021
Working from the crossroads of critical pedagogy and software studies, this study analyzes the means by which teaching technologies--in particular the popular learning management systems (LMS) Blackboard, Moodle, and Canvas--support a transmission model of education at the expense of critical learning goals. I assess the effect of LMSs on critical…
Descriptors: Educational Technology, Technology Uses in Education, Integrated Learning Systems, Teaching Methods
Jantakoon, Thada; Wannapiroon, Panita; Nilsook, Prachyanun – International Education Studies, 2019
This study aimed to synthesize theoretical and designing framework of Virtual Immersive Learning Environments (VILEs) based on digital storytelling to enhance deeper learning for undergraduate students. Documents analysis and survey research were employed in this study. The procedures were as follows: (1) to examine and analyze the principles,…
Descriptors: Educational Environment, Electronic Learning, Story Telling, Undergraduate Students
Surr, Wendy; Redding, Sam – College and Career Readiness and Success Center, 2017
In order to be successful in the 21st century, students will need to master an expanded set of competencies that extends beyond discrete academic standards. Competency-based education (CBE) is an educational approach that focuses on mastery of these competencies -- rather than seat time -- as a measure of student learning. This approach is being…
Descriptors: Competency Based Education, College Readiness, Career Readiness, Competence
Mumtaz, Sadaf; Latif, Rabia – Advances in Physiology Education, 2017
We explored medical student's views and perceptions of a series of debates conducted during problem-based learning (PBL) practiced as a part of the Spiral curriculum at the Imam Abdulrahman Bin Faisal University, Saudi Arabia. A series of debates were employed during PBL sessions for second-year female medical students, over the period 2014-2016.…
Descriptors: Foreign Countries, Debate, Persuasive Discourse, Problem Based Learning

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