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Lisa Gilbert – Theory and Research in Social Education, 2019
Research into students' interactions with historical video games is limited and tends to focus on teacher mediation. As a result, little is known about the meanings that students independently construct as they consume this form of media. This qualitative interview study uses "Assassin's Creed," a narrative video game with a historical…
Descriptors: Video Games, History, Empathy, Story Telling
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Mattison, Michelle; Dando, Coral J.; Ormerod, Thomas C. – Autism: The International Journal of Research and Practice, 2018
The success of witness interviews in the criminal justice system depends on the accuracy of information obtained, which is a function of both amount and quality of information. Attempts to enhance witness retrieval such as mental reinstatement of context have been designed with typically developed adults in mind. In this article, the relative…
Descriptors: Recall (Psychology), Pervasive Developmental Disorders, Autism, Victims of Crime