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Man-Chi Lai; Yu-Feng Lin; Sheng-Wei Wang; Ching-Hsiang Shih – Journal of Special Education Technology, 2024
This study investigated the effectiveness of applying a smartphone to reduce the hyperactive/impulsive behaviors of 3 students with attention deficit hyperactivity disorder (ADHD) in class. A smartphone that can simultaneously provide vibration and visual text prompts was adopted in this study to remind the participants when they exhibited…
Descriptors: Telecommunications, Handheld Devices, Prompting, Stimuli
Sahar M. Alyahya – ProQuest LLC, 2021
This study investigated the involvement of the Social Agency Theory within a multimedia learning environment to improve English language proficiency. The primary aim of this study is to find the effects of designing language learning instructional videos following the embodiment principle on language learners' motivation, cognitive load and…
Descriptors: Multimedia Instruction, Second Language Learning, Video Technology, Student Motivation
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O'Brien, Amanda M.; Schlosser, Ralf W.; Yu, Christina; Allen, Anna A.; Shane, Howard C. – Journal of Special Education Technology, 2021
Smartwatches may provide a natural, portable, and unobtrusive strategy by which to support directive-following for individuals with autism spectrum disorders (ASD). A mentor can send visual supports (e.g., photographs, videos, text) "just-in-time" (JIT) to a learner's smartwatch. This may reduce the need for extraneous face-to-face…
Descriptors: Autism, Pervasive Developmental Disorders, Assistive Technology, Interaction
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Foster, Hannah G.; Elliott, Tyler-Curtis C.; Ayres, Kevin M. – Research and Practice for Persons with Severe Disabilities, 2023
Dressing is an important skill for students with developmental disabilities, so they rely less on caregivers and build independence. Research evaluating dressing skills instruction commonly uses some type of graduated guidance to teach the skill. In this study, three students receiving special education services under autism eligibility had…
Descriptors: Daily Living Skills, Clothing, Students with Disabilities, Autism Spectrum Disorders
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Chaoying He; Jingying Chen; Kun Zhang – Interactive Learning Environments, 2024
Issues with joint attention, especially avoiding eye contact with others, are considered one of the core defects found in the early stages of children with autism spectrum disorder (ASD). This study is the first to use pupil reflection technology, which can be used to present an image of the participants within the virtual character's eyes on the…
Descriptors: Attention, Autism Spectrum Disorders, Symptoms (Individual Disorders), Computer Simulation
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McAllister Byun, Tara; Swartz, Michelle T.; Halpin, Peter F.; Szeredi, Daniel; Maas, Edwin – International Journal of Language & Communication Disorders, 2016
Background: Maintaining an external direction of focus during practice is reported to facilitate acquisition of non-speech motor skills, but it is not known whether these findings also apply to treatment for speech errors. This question has particular relevance for treatment incorporating visual biofeedback, where clinician cueing can direct the…
Descriptors: Biofeedback, Behavior Modification, Attention, Program Effectiveness
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Shiu, Shiou-Ping; Wang, Sze-Han; Chen, Yu-Jun – Early Child Development and Care, 2020
This study used a quasi-experimental design to test if a small scale intervention improved self-regulation with 94 kindergarten children in Taiwan. The purpose of this study was to draw on the theory of Vygotsky and examine activities that could fit into the class schedule without substantially changing the basic curriculum and would require…
Descriptors: Foreign Countries, Intervention, Self Control, Kindergarten
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Wichnick-Gillis, Alison M.; Vener, Susan M.; Poulson, Claire L. – Journal of Applied Behavior Analysis, 2019
We used a script-fading package to teach children with autism to initiate social interactions across various activities in the school setting, and we programmed for generalization in the untrained home setting with a sibling. The three participants, ages 8 to 10 years, demonstrated deficits in social initiations with their peers. During baseline,…
Descriptors: Autism, Teaching Methods, Scripts, Interpersonal Competence
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Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
Mere-Cook, Yvette – ProQuest LLC, 2016
Results from previous research studies suggest that inclusive settings benefit all learners. However, general education teachers often do not have built in supports within the classroom to meet the needs of students with disabilities. Implementing a sensory diet curriculum (SDC) is one instructional practice that addresses needs of students with…
Descriptors: Kindergarten, Regular and Special Education Relationship, Disabilities, Sensory Experience
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Yuan, Chengan; Balint-Langel, Kinga – Education and Training in Autism and Developmental Disabilities, 2019
Individuals with intellectual and developmental disabilities (IDD) often lack skills in order to navigate in the communities. Given the availability of the mobile devices and their potential use as assistive technologies for learners with IDD, we investigated the effects of constant time delay (CTD) on acquisition of the steps required to plan…
Descriptors: Intellectual Disability, Developmental Disabilities, Assistive Technology, Handheld Devices
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Schlosser, Ralf W.; O'Brien, Amanda; Yu, Christina; Abramson, Jennifer; Allen, Anna A.; Flynn, Suzanne; Shane, Howard C. – International Journal of Developmental Disabilities, 2017
Objectives: Everyday technologies (e.g. iPads, smart phones, Apple Watch®) might be successfully repurposed to meet the needs of children with disabilities. Although visual supports are an empirically supported treatment, they are typically not provided just-in-time (JIT). In this study, we aimed to provide JIT visual supports in the form of scene…
Descriptors: Information Technology, Assistive Technology, Handheld Devices, Telecommunications
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Hettiarachchi, Shyamani; Ranaweera, Mahishi – Deafness & Education International, 2019
The lack of early identification, suboptimal language stimulation and limited remedial services in Sri Lanka for children who are deaf or hard-of-hearing place them at-risk of language delay. The reality for many preschool and primary school children entering formal education in Sri Lanka is a language delay in spoken language and/or sign language…
Descriptors: Foreign Countries, Deafness, Hearing Impairments, Language Impairments
Hugh, Maria Lemler; Conner, Carlin; Stewart, Jennifer – Office of Special Education Programs, US Department of Education, 2018
Students who are slow to respond to traditional instruction and intervention require intensified intervention. Visual Activity Schedules (VAS) are an evidence-based type of visual support that provide sequential organization of the steps for an activity or skill. VAS can be aligned with individual student needs, including behavioral support. VAS…
Descriptors: Teaching Methods, Intervention, Autism, Pervasive Developmental Disorders
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Cazzell, Samantha; Skinner, Christopher H.; Ciancio, Dennis; Aspiranti, Kathleen; Watson, Tiffany; Taylor, Kala; McCurdy, Merilee; Skinner, Amy – School Psychology Quarterly, 2017
A concurrent multiple-baseline across-tasks design was used to evaluate the effectiveness of a computer flash-card sight-word recognition intervention with elementary-school students with intellectual disability. This intervention allowed the participants to self-determine each response interval and resulted in both participants acquiring…
Descriptors: Elementary School Students, Intellectual Disability, Word Recognition, Visual Stimuli
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