NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 3 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Parama Kwangmuang; Anucha Somabut; Pornpisut Duangngern; Sukruetai Changpetch; Chamas Dhithjaroen; Orawan Techapornpong; Paritchaya Sarakan; Sumalee Chaijaroen; Charuni Samat – Education and Information Technologies, 2025
Despite the advancements in blockchain and FinTech, more research must be done on the strategies and processes used to develop curricula for advanced professions, particularly in collaboration with industry partners. This study investigates the methods and processes used to develop an online "Blockchain & FinTech" curriculum for…
Descriptors: Artificial Intelligence, Technology Uses in Education, Information Technology, Financial Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Miah, Shah J.; Solomonides, Ian; Gammack, John G. – Education and Information Technologies, 2020
Although existing data science educational programmes develop talent and produce graduates, business-focused data science curricula comprising essential skills oriented to business and managerial data with associated analysis, remain underserved. Current pedagogy has focused either on data science or on purely analytic technical aspects. There is…
Descriptors: Business Administration Education, Curriculum Development, Curriculum Design, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes