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Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
DeSchryver, Michael D.; Leahy, Sean M.; Koehler, Matthew J.; Wolf, Leigh G. – TechTrends: Linking Research and Practice to Improve Learning, 2013
In this paper we explore the philosophy, pedagogy and implementation of the third year course sequence in the M.A. in Educational Technology program at Michigan State University. We discuss how "little-r" revolutions in teaching and learning, i.e., technology facilitated revolutions specific to individual classrooms and contexts, are…
Descriptors: Educational Technology, Teaching Methods, Curriculum Design, Educational Media
Terry, Laura; Mishra, Punya; Henriksen, Danah; Wolf, Leigh Graves; Kereluik, Kristen – TechTrends: Linking Research and Practice to Improve Learning, 2013
This article describes the design and implementation of the year 2 curriculum and student learning experiences in the Michigan State University Master of Arts in Educational Technology program. We discuss the ways that this second set of courses builds on the first year of the program that students encounter, and also describe the theoretical…
Descriptors: Prior Learning, Teaching Methods, Curriculum Design, Masters Degrees