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Keunjae Kim; Kyungbin Kwon – Journal of Educational Computing Research, 2024
This study presents an inclusive K-12 AI curriculum for elementary schools, focusing on six design principles to address gender disparities. The curriculum, designed by the researchers and an elementary teacher, uses tangible tools, and emphasizes collaboration in solving daily problems. The MANOVA results revealed initial gender differences in AI…
Descriptors: Artificial Intelligence, Curriculum Development, Inclusion, Elementary Secondary Education
Julian Drake Gifford – ProQuest LLC, 2021
The use and understanding of mathematics is a crucial component of the physical sciences. Much work has been done in physics education research and science education more broadly to determine persistent difficulties with mathematics. This work has led to the development of numerous problem solving strategies aimed at helping learners approach…
Descriptors: Physics, Science Instruction, Mathematics Skills, Mathematics Achievement
Gavin Tierney; Rochelle Urban; Gina Olabuenaga; Courtney Paulger – Lucas Education Research, George Lucas Educational Foundation, 2022
Project-based learning (PBL) is an inquiry-based approach that aims to engage students in challenging, active, and meaningful experiences connected to the world outside the classroom (Baines et al., 2021a). Project-based learning can improve student performance on traditional measures of academic achievement, build social and emotional learning…
Descriptors: Active Learning, Student Projects, Curriculum Design, Curriculum Development
Edström, Kristina; Kolmos, Anette – European Journal of Engineering Education, 2014
This paper compares two models for reforming engineering education, problem/project-based learning (PBL), and conceive-design-implement-operate (CDIO), identifying and explaining similarities and differences. PBL and CDIO are defined and contrasted in terms of their history, community, definitions, curriculum design, relation to disciplines,…
Descriptors: Foreign Countries, Engineering, Engineering Education, Models
Ward, Jennifer Rhode; Clarke, H. David; Horton, Jonathan L. – CBE - Life Sciences Education, 2014
In response to the American Association for the Advancement of Science's Vision and Change in Undergraduate Biology Education initiative, we infused authentic, plant-based research into majors' courses at a public liberal arts university. Faculty members designed a financially sustainable pedagogical approach, utilizing vertically integrated…
Descriptors: Botany, Curriculum Design, College Curriculum, Undergraduate Students
Muñoz González, Juan Manuel; Rubio García, Sebastián; Cruz Pichardo, Ivanovna M. – Digital Education Review, 2015
At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century…
Descriptors: Video Games, Classroom Environment, Classroom Techniques, Cooperative Learning
Education Scotland, 2015
This new updated fourth edition of "How Good is Our School?" is the result of a wide-ranging consultation through which stakeholders have contributed to the development of a substantially new set of quality indicators and supporting toolkit. This publication is designed to promote effective self-evaluation as the first stage in a process…
Descriptors: Educational Quality, Educational Indicators, Self Evaluation (Groups), Educational Improvement
Naidu, S. – South African Journal of Higher Education, 2007
Central to the argument about the influence of media on learning is how this influence is measured or ascertained. Conventional methods which comprise the use of true and quasi-experimental designs are inadequate. Several lessons can be learned from this observation on the media debate. The first is that, conventional methods of ascertaining the…
Descriptors: Teaching Methods, Curriculum Design, Curriculum Development, Influence of Technology
Drinka, Dennis; Yen, Minnie Yi-Miin – College Teaching Methods & Styles Journal, 2006
Student success was the motivation for evolving an individual project-based course into a project-centric curriculum. A one semester project was first extended across a sequence of three interrelated courses tied together through their focus on the success of small team projects that spanned those courses. This sequence was then targeted as the…
Descriptors: Curriculum Design, Educational Change, Active Learning, Student Projects
Paull, Robert C.; And Others – 1995
This paper describes the preliminary research, developmental process, pilot program, and midpoint evaluation of the restructured Educational Leadership Academy for entry-level school administrators and other school leaders at Pepperdine University. Twenty years ago, Los Angeles Unified School District and Pepperdine University established the…
Descriptors: Administrator Education, Cooperative Learning, Curriculum Design, Curriculum Development

Zuckerman, Galina A.; Chudinova, Elena V.; Khavkin, Emil E. – Cognition and Instruction, 1998
Describes science curriculum for elementary children which incorporated Vygotskian approach to development of students' ability to engage in persistent, systematic inquiry. Discusses three factors: (1) instruction began by introducing ideas that are central and general to the discipline; (2) students invented and adapted cultural tools for…
Descriptors: Cooperative Learning, Curriculum Design, Curriculum Development, Educational Philosophy

Rishi, Meenakshi – College Teaching, 1998
Factors in development of a new introductory economics course, primarily for nonmajors, are discussed. These include selection of course content to capture student interest and reflect societal change, creation of a more stimulating classroom environment, and use of three cooperative learning activities on poverty, inflation, and budget deficits.…
Descriptors: Budgets, Class Activities, Classroom Environment, Classroom Techniques

Schmitz, Betty – New Directions for Teaching and Learning, 1992
Across the country, college faculty are redefining core knowledge and skills to include learning about pluralism in the United States and about world cultures. They are experimenting with new pedagogical approaches that engage cultural diversity in effective ways. Interdisciplinary collaboration, thematic curricula, and cooperative learning…
Descriptors: Change Strategies, College Instruction, Cooperative Learning, Core Curriculum

McGuire, Margit – Social Education, 1996
Utilizes one teacher's experience with the storyline technique to present a frank appraisal of the problems and opportunities inherent in this interdisciplinary method. Maintains that a comprehensive rethinking is needed in both the social studies curriculum and teacher education. (MJP)
Descriptors: Classroom Environment, Cooperative Learning, Curriculum Design, Curriculum Development
Van Duzer, Eric – 1997
Modular middle school technology programs, generically called Exploring Technology Education (ETE) courses, are described and analyzed to determine their strengths and weaknesses and their appropriate role in middle school curricula. Interviews were conducted with teachers, officers of the Exploring Technology Educators Association, vendors and…
Descriptors: Active Learning, Classroom Techniques, Cooperative Learning, Course Content
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